Quantcast

What works and what is paused · Email is limited to account activation and password resets.

Jump to content


Photo

[Auto Players] Cliffhanger Auto Player


  • This topic is locked This topic is locked
99 replies to this topic

#51 iargue

iargue
  • 10048 posts


Users Awards

Posted 08 May 2010 - 09:24 PM

No. Thats only for the paranoid.

Advertisement

    #52 Ambition

    Ambition
    • 558 posts

    Posted 08 May 2010 - 09:30 PM

    Oh, I see. I'll turn it off then.

    It would be great if this program counted the # of times you got intelligence as part of the statistics shown when the program stops.

    Edited by Live, 16 May 2010 - 07:08 PM.


    #53 Aitakute

    Aitakute
    • 11 posts

    Posted 27 May 2010 - 12:22 PM

    So, now if the program gets a puzzle that it can't solve, it makes itself lose, or does it go through all the letters until the Tuskaninny falls?

    #54 iargue

    iargue
    • 10048 posts


    Users Awards

    Posted 27 May 2010 - 01:49 PM

    So, now if the program gets a puzzle that it can't solve, it makes itself lose, or does it go through all the letters until the Tuskaninny falls?



    It stops, and reports that it cant find the puzzle to codex.

    Since its release. This has never happened.

    #55 Ayami

    Ayami
    • 280 posts


    Users Awards

    Posted 28 June 2010 - 01:56 AM

    On windows7, It was working earlier now it's telling me it's finding the answer for an hour now and doing nothing

    #56 Stryker11487

    Stryker11487
    • 117 posts

    Posted 04 July 2010 - 10:47 PM

    On windows7, It was working earlier now it's telling me it's finding the answer for an hour now and doing nothing


    Please see the tracker thread and post problems from hear on with the programs there. This issue was reported recently and I believe iargue is checking in to it for us :p

    #57 banditking

    banditking
    • 3 posts

    Posted 31 July 2010 - 11:36 PM

    On windows7, It was working earlier now it's telling me it's finding the answer for an hour now and doing nothing



    Yeah I have the same problem too. Now when I try to run the program it just says finding answer.

    #58 EmperoR

    EmperoR
    • 170 posts

    Posted 11 August 2010 - 06:49 AM

    Occasionally, I got a "finding answer" message for a long time. I stopped the program and went to the game. The answer is "THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG." There were other answers as well but I was too lazy to find it.
    It happens very rarely so maybe debugging is unnecessary. There are wrong answers as well but, again, it happens very rarely.

    #59 Tsunade

    Tsunade
    • 676 posts

    Posted 16 September 2010 - 02:16 PM

    [11:07:24 PM] We lost...This should never happen
    [11:09:54 PM] We lost...This should never happen

    D:,

    And the progam hangs on answers it doesn't have.

    --

    Missing this one defo:
    With the right training Tuskaninnies can become quite fearsome fighters

    Or at least hung when trying to solve it

    Edited by Tsunade, 16 September 2010 - 02:19 PM.


    #60 Kway

    Kway
    • Proud to be a Brony

    • 1242 posts


    Users Awards

    Posted 16 September 2010 - 06:19 PM

    [11:07:24 PM] We lost...This should never happen
    [11:09:54 PM] We lost...This should never happen

    D:,

    And the progam hangs on answers it doesn't have.

    --

    Missing this one defo:
    With the right training Tuskaninnies can become quite fearsome fighters

    Or at least hung when trying to solve it


    Something went wrong and the program no longer works. Read the above posts.

    #61 Turtleboy

    Turtleboy
    • 424 posts

    Posted 17 September 2010 - 10:19 PM

    I just wanted to say that I tried using it a good bunch.

    Out of the ~10 ish times that I tried to use it - the phrase that it was stuck with is "HE QUICK BROWN FOX JUMPS OVER THE LAZY DOG."
    Don't know if it's any help to programmers but it seems that this is the only phrase it get stuck on.

    #62 iargue

    iargue
    • 10048 posts


    Users Awards

    Posted 18 September 2010 - 12:33 AM

    Program is fixed. Enjoy.

    #63 heaplay

    heaplay
    • 64 posts

    Posted 18 September 2010 - 04:23 AM

    Nice Program...
    I am trying to use it....

    #64 banditking

    banditking
    • 3 posts

    Posted 18 September 2010 - 01:43 PM

    Program is fixed. Enjoy.



    Thanks for fixing it. The program is awesome.

    #65 Turtleboy

    Turtleboy
    • 424 posts

    Posted 19 September 2010 - 11:36 AM

    Question, if it stops now - that's probably on the part of the laggy/glitchy neopets now and not the program?

    #66 iargue

    iargue
    • 10048 posts


    Users Awards

    Posted 19 September 2010 - 11:54 AM

    Question, if it stops now - that's probably on the part of the laggy/glitchy neopets now and not the program?

    Yar.

    #67 Turtleboy

    Turtleboy
    • 424 posts

    Posted 25 September 2010 - 06:08 AM

    One more thing, it loses sometimes.

    Is that something that's built in or?
    Just wondering if it would be suspicious if you kept losing on the same phrase over and over.

    #68 iargue

    iargue
    • 10048 posts


    Users Awards

    Posted 25 September 2010 - 10:22 PM

    One more thing, it loses sometimes.

    Is that something that's built in or?
    Just wondering if it would be suspicious if you kept losing on the same phrase over and over.


    Its actually a false report :p

    #69 Pyro699

    Pyro699
    • 1549 posts


    Users Awards

    Posted 07 October 2010 - 06:11 PM

    I read how the program gets to the final solution and thought id offer my way of getting it done ^^

    I took all of the blanks and made a pattern out of it (based on the spaces) and each answer has a specific pattern/length so i matched them up... ^^


    tmpAnswer = ""
    realAnswer = ""
    pAnswer = []
    setReal = True
    for a in answers:
    if len(a) != len(s): continue
    pAnswer.append(a)

    aChars = list(a)
    i = 0
    for cChar in aChars:
    if cChar == " ":
    if pChars[i] == " ":
    tmpAnswer = a
    else:
    setReal = False
    break
    else:
    if pChars[i] == " ":
    setReal = False
    break
    else:
    tmpAnswer = a
    i += 1

    if setReal:
    realAnswer = str(tmpAnswer)
    setReal = True

    if realAnswer == "":
    realAnswer = random.choice(pAnswer)


    pChars looks something like this
    ['_', '_', '_', ' ', '_', '_', '_', ' ', '_', '_', '_', ' ', '_', '_', '_', '_', '_', ' ', '_', '_', '_', '_', ' ', '_', '_', '_', ' ', '_', '_', '_', ' ', '_', '_', ' ', '_', '_', '_', '_', '_', ' ', '_', '_', '_', '_', '_']
    

    answers is list containing all of the answers (in string format)

    Anyways, I'm sure yours works just as well ^^ just wanted to give you an alternate method :3

    ~Cody

    #70 Shirwinator

    Shirwinator
    • 169 posts

    Posted 02 January 2011 - 10:29 PM

    i like cliffhanger, its really easy but tedious sometimes, thanks

    #71 esilim

    esilim
    • 508 posts

    Posted 21 January 2011 - 09:49 AM

    FEATURE REQUESTS
    1. Display/logging of random events in the result window
    2. Option to quickstock snowballs, neggs, and xmas PBs to SDB or Store (to keep them safe from the ice devil)
    3. Option to check pet's intelligence before starting and after starting

    Thanks!
    (I used to play cliffhanger all the time, with my own solver, but I would manually enter the answer. I also used to refresh every second for an hour once a day on Terror Mountain--got loads of icy neggs, super icy neggs, and about 5xmas pb's a week, but eventually got frozen for it)

    #72 iargue

    iargue
    • 10048 posts


    Users Awards

    Posted 22 January 2011 - 12:25 PM

    1)It should. I'll look into it
    2)Hmmm. Abrosia does more refreshing then this does :p
    3)Just to show how much it grew? Sure :p

    #73 esilim

    esilim
    • 508 posts

    Posted 22 January 2011 - 01:03 PM

    1)It should. I'll look into it
    2)Hmmm. Abrosia does more refreshing then this does :p
    3)Just to show how much it grew? Sure :p


    on #2, the reason is that Terror Mountain has its own REs, separate and in addition to ordinary REs.
    They include snow balls, ice devil, and (fairly frequently) icy negg, super ice negg, and xmas pb
    But if you happen to get one of those and refresh several more times without preserving it, the ice devil steals it

    #74 PoorCollegeStudent

    PoorCollegeStudent
    • 20 posts

    Posted 25 January 2011 - 04:24 PM

    Is it possible to gain prizes from cliff hanger?

    #75 iargue

    iargue
    • 10048 posts


    Users Awards

    Posted 26 January 2011 - 03:41 PM

    Is it possible to gain prizes from cliff hanger?



    Through Random Events, yes.

    Otherwise you only get 1500 max np and intelligence randomly for your pet.


    2 user(s) are reading this topic

    0 members, 2 guests, 0 anonymous users