Of course there is the problem of what if the opponent makes a weird move that is unexpected? Dunno, thought it may be a cool program, the trophy isn't bad looking either.
Just a suggestion
Posted 30 August 2009 - 12:26 PM
Posted 30 August 2009 - 01:25 PM
Posted 30 August 2009 - 01:28 PM
Posted 30 August 2009 - 01:36 PM
Posted 30 August 2009 - 01:40 PM
Maybe I'll take a crack at it if I have time soon. Algorithms are fun to devise sometimes, lol.
.... All Cellblock is is "Connect Five"?
Posted 30 August 2009 - 01:41 PM
Posted 30 August 2009 - 01:43 PM
I'm reading a masters thesis on how to win connect 4 right now. It's fricking long, and I somehow think Cellblock might be easier since the pieces don't drop.
Posted 30 August 2009 - 02:00 PM
Posted 30 August 2009 - 02:01 PM
Posted 30 August 2009 - 03:28 PM
Posted 30 August 2009 - 03:34 PM
Ok, well, it looks like I'm officially building this program.
Edited by therato, 30 August 2009 - 03:34 PM.
Posted 30 August 2009 - 03:52 PM
Here's the guide most people use for cellblock and from personal experience it works almost all the time:
www.jellyneo.net/?go=cellblock
They aren't kidding when they say it works 98% of the time.
This one also works, but I've never used it personally:
neopets.com/~Kiquin
A feature you might want to include is an option to try a win/lose strategy. You could suggest simply: Win once, lose once, repeat. Or Win twice, lose once, repeat (which I used). Or (tell me if this doesn't make sense) lose the minority of rounds, then win the majority - so if there are 7 rounds, instead of just winning the first 4, you'd first lose 3, then win 4. Or if there's only 3 rounds, you lose once and then win twice.
I know from personal experience and from what avatarlog says about it, that consistent winners do not get the avatar. Rare loses aren't enough. This is why it'd be a good idea to have the option for those who just want the avatar, to win some and purposely lose some.
Posted 30 August 2009 - 04:35 PM
Posted 30 August 2009 - 05:12 PM
The problem with tournaments 11+ is that there's no stones on the board and so the starting point is completely different. That petpage up there lists a strategy for those tournaments.
Posted 30 August 2009 - 05:20 PM
Posted 30 August 2009 - 05:28 PM
Posted 30 August 2009 - 05:59 PM
Edited by jcrboy, 30 August 2009 - 05:59 PM.
Posted 30 August 2009 - 06:02 PM
Posted 30 August 2009 - 06:37 PM
Whoo! Finally got around to it. Been putting that off for a while now
Posted 30 August 2009 - 06:45 PM
Edited by souske88, 30 August 2009 - 09:00 PM.
Posted 31 August 2009 - 09:37 AM
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