10 Sends per day ruining economy?
#1
Posted 15 December 2009 - 11:48 AM
#2
Posted 15 December 2009 - 12:02 PM
#3
Posted 15 December 2009 - 12:09 PM
#4
Posted 15 December 2009 - 12:15 PM
#5
Posted 15 December 2009 - 12:17 PM
i dont think 10 sends make that much of a difference
#6
Posted 15 December 2009 - 12:40 PM
Where's the balance though? What money is going out of the economy? Only what you spend rs'ing but that is hardly anything. Where's the pull of money out of the economy instead of just flooding in and going player to player?
#7
Posted 15 December 2009 - 12:53 PM
Every time people use it on Main Shops and the Hidden Tower, they are sinking the cash out of the economy, it has always been that way, and that is how the money leaves the economy of the players.What money is going out of the economy?
Compared to what is shipped into the Hidden Tower, what people get from games is nothing.
Edited by Elindoril, 15 December 2009 - 12:56 PM.
#8
Posted 15 December 2009 - 01:01 PM
#9
Posted 15 December 2009 - 01:02 PM
The price is always the same, unlike the economy, and people always buy from there at least once for the avatar, and they might as well if they want a SoS, Baby Paint Brush, FQD, etc, etc.just visited the Hidden Tower for the first time in forever. People actually buy from there? Why? Can't buy that stuff from anywhere else I guess?
#10
Posted 15 December 2009 - 01:14 PM
If a normal person liked 5 games and played them for 1000 NPs 3 times per day, and that same person played games to 10 times per day now, their daily income has increased to 50,000 a day with no extra expertise.
I'm glad for the extra income, as the economy should start leveling back out after the new year begins, and I will have made my profit.
#11
Posted 15 December 2009 - 01:41 PM
#12
Posted 15 December 2009 - 02:24 PM
#13
Posted 15 December 2009 - 04:01 PM
#14
Posted 15 December 2009 - 04:06 PM
#15
Posted 15 December 2009 - 04:18 PM
#16
Posted 15 December 2009 - 04:27 PM
That is the only codestone to be highly effected, I have not seen the other ones go that high, though, that itself is not even that big of an increase, it's just a minor inconvenience.Yes it has screwed the economy, just look at the prices of codestones, 10 sends started on Nov 17. http://www.neocodex....66-eo-codestone
#17
Posted 15 December 2009 - 04:47 PM
That is the only codestone to be highly effected, I have not seen the other ones go that high, though, that itself is not even that big of an increase, it's just a minor inconvenience.
For those who don't play flash games it becomes a bit of a hassle.
#18
Posted 15 December 2009 - 04:55 PM
I play don't flash games either, and there are also other ways of making cash on the site besides flash games, and those who really need codestones already have some sort of income as it is.For those who don't play flash games it becomes a bit of a hassle.
#19
Posted 15 December 2009 - 05:38 PM
#20
Posted 15 December 2009 - 05:44 PM
Score Sending isn't killing the economy, it's iargue!Np Gen > Score Sending.
#21
Posted 15 December 2009 - 06:04 PM
All of the high demand low priced items will stay up. I originally thought the codestone rise was due to people anticipating a war for the plot. I guess not
Edited by unworthy, 15 December 2009 - 06:09 PM.
#22
Posted 15 December 2009 - 06:46 PM
If you did it manually, it's not auto-bought, is it?I just manually ab'ed an ub! that makes up for me not playing flash games for the past 2 days hah
All of the high demand low priced items will stay up. I originally thought the codestone rise was due to people anticipating a war for the plot. I guess not
#23
Posted 15 December 2009 - 10:37 PM
If you did it manually, it's not auto-bought, is it?
No I did it completely on my own
#24
Posted 15 December 2009 - 11:05 PM
#25
Posted 15 December 2009 - 11:18 PM
No I did it completely on my own
If i'm bored I like rsing.
So. When your bored. You enjoy pressing f5 and seeing the same thing for hours on end?
I would consider getting your head checked out...
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