25pt dubloons appear as often as 10pt dubloons:
96 07 00 04 04 07 A0 0F 00 00 -->
96 07 00 04 04 07 2E 09 00 00
As is, 10pt dubloons occur 80% of the time and 25pt dubloons occur 14% of the time. This makes them both occur 47% of the time.
13 July 2017 - 05:55 AM
25pt dubloons appear as often as 10pt dubloons:
96 07 00 04 04 07 A0 0F 00 00 -->
96 07 00 04 04 07 2E 09 00 00
As is, 10pt dubloons occur 80% of the time and 25pt dubloons occur 14% of the time. This makes them both occur 47% of the time.
12 July 2017 - 12:03 PM
Coming in with some more AoBs:
Every shot hits the gold balloon:
04 02 08 11 8e 08 00 00 00 00 02 29 00 09 00 96 04 00 04 01 08 05 4e 3e 4f 96 04 00 04 02 08 12 8e -->
04 02 08 11 8e 08 00 00 00 00 02 29 00 09 00 96 04 00 04 01 08 05 01 3e 4f 96 04 00 04 02 08 12 8e
The gold balloon won't always be visible, but this will award you the points regardless of whether it's there or not (10 points for missing the target, +35 to whatever you hit on the board if you hit the target)
You can also combine it with these codes:
Gold balloon misses are worth x points:
96 07 00 04 03 07 0A 00 00 00 47 ->
96 07 00 04 03 07 xx 00 00 00 47
Gold balloon hits are worth +xx points:
96 07 00 04 03 07 23 00 00 00 47 -->
96 07 00 04 03 07 xx 00 00 00 47
Replace xx with the hex form of how many points you want it to be worth (e.g. to make gold balloon hits worth 55 points, you'd find that 55 in hex is 37; then you'd replace xx with 37 in the last AoB)
08 July 2017 - 08:57 AM
I was cooking once and turned the wrong burner on. Turned around to add stuff to the pot and there was just a column of smoke, because the burner I turned on had a plastic Pyrex lid on top of it. Somehow managed to not set the smoke detector off and had red plastic goop on that burner until I moved out (and then they replaced the oven lmao)
07 July 2017 - 11:30 AM
In the event anyone is still interested / this forum isn't totally dead, here's an AoB for the value of the Neggs in-game:
96 2d 00 07 21 00 00 00 07 32 00 00 00 07 14 00 00 00 07 0a 00 00 00 07 05 00 00 00 07 04 00 00 00 07 03 00 00 00 07 01
Each of the highlighted chunks represents the corresponding Negg, which from left-to-right, is power / fish / rainbow / gold / gray / green / blue / yellow. Just change the corresponding chunk to what you want the Negg to be worth in hex. For example, if I wanted all Neggs to have a base value of 10 (the same as the gold one) then I would do the following AoB:
96 2d 00 07 21 00 00 00 07 32 00 00 00 07 14 00 00 00 07 0a 00 00 00 07 05 00 00 00 07 04 00 00 00 07 03 00 00 00 07 01 -->
96 2D 00 07 0A 00 00 00 07 0A 00 00 00 07 0A 00 00 00 07 0A 00 00 00 07 0A 00 00 00 07 0A 00 00 00 07 0A 00 00 00 07 0A
Standard warning be careful with this blah blah blah y'all know the drill I'm sure
05 July 2017 - 11:36 AM
As far as I can tell, changing line 144 fixes it. Updated script: https://pastebin.com/uEYy37QM
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