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MysteryMunch
Member Since 08 Aug 2012Offline Jun 25 2016 10:22 AM
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#1634929 My current SSL
Posted by MysteryMunch
on 21 October 2012 - 02:51 PM
Re. safely using the same SSL: You'll get away with it as long as you don't do anything to get your account flagged. The real giveaway would be if you sent the same scores and the same times for each game; but this list has ranges, so the score sender can generate a random number within those ranges.
There are several things you can do to change your list: You can add or remove games and use the "randomize" option on the score sender to change the order of the games. You can lengthen a few times randomly (don't shorten them). Generally try to make the list mimic your game-playing behavior. You want the program to do essentially what a human can do--nothing unrealistic, either in terms of unrealistically good or unrealistically consistent.
Luckily, I now have access to the Internet a little more reliably, and I should be able to update the lists for this month.
#1628464 Has there been another Neopets exodus?
Posted by MysteryMunch
on 18 September 2012 - 12:25 PM
Right now I think they're just milking a cash cow for all it's worth, and not paying attention to the damage they're doing. They just want to get as much money out of it as they can before it implodes.
#1628461 Banned for Using the Neocodex Forums?
Posted by MysteryMunch
on 18 September 2012 - 12:18 PM
They do most of their monitoring on the Neoboards, actually. Think about it: What's more dangerous to the company--a few hundred thousand pageviews from bots, or a single "child meets pedo online" scandal? Or, for that matter, a single instance of "asswipe 16-year-old e-mails picture of his junk to some kid he met on Neopets"? Keeping Neopets looking "kid-friendly" is their number-one priority. They have never been, and will never be, worried about cheating that isn't obvious enough to make people complain about unfairness. With most of the unfairness coming from the fact that some people are adults with no life and high-speed Internet, while others are eight-year-olds allowed to play half an hour a day on dial-up, there's really no reason for them to address cheating in any more than a very cursory way. Addressing cheating wouldn't remove the unfairness from the game; it would only cause them to lose those extra pageviews.
#1627638 My current SSL
Posted by MysteryMunch
on 14 September 2012 - 10:05 AM
As always, please report any mistakes.
Considering how much trouble it is to make up a score sender list, I thought I'd share mine with you guys.
I played all the games, stuck the times in a spreadsheet, put in this month's ratios, and calculated which games were most profitable for the amount of time you took to play them. Then I put those games in the order of most to least profitable and entered scores that were the highest you could get without either going into the high-score tables, sending an impossible score, playing past 1k, or getting reviewed.
I'll attach three versions--a three-hour list, a five-hour list, and a ten-hour list. Those are only average times. The times and scores have been randomized, and so the NP gained will be somewhat random as well.
I plan to update these when the NP ratios change. If I happen to be in the mood, anyway.
This month:
3hr.txt 4.04KB
162 downloads 80k
5hr.txt 5.65KB
86 downloads 110k
8hr.txt 7.79KB
132 downloads 150kSome cautions:
--The bug in the score sender program right now will cause some of the scores to fail, which means you'll earn less or take longer (depending on whether you want to re-send the scores after the list finishes). Whoever fixes this bug will be hailed as a Neocodex hero, but until then we'll just have to live with it.
--This list includes sponsor games. If these are not available in your area, remove them.
--Using the same list as somebody else is dangerous. I recommend you randomize the order of the games, remove some, add others, and generally make this list your own, rather than using it as-is.
--Yes, these lists take a long time. That's because the times and scores are realistic. These lists don't do anything you couldn't do if you were sitting at your computer playing these games yourself.
--The game of the day jumps in profit every day, usually enough to make it worth putting on at the very leas the 3h and 5h lists. I am not obsessive enough to take this into account, so you will have to do it yourself.
--Regarding Meerca Chase: I am using mod 8. Meerca Chase is only mod 18 if you are on the extreme mode, which isn't really realistic. Feel free to change the mod if you play some other difficulty level.
--I've done my best to proofread these lists properly. If you find any mistakes, please inform me ASAP so I can fix them and re-post.
Updates:
9/25: Updated for new NP ratios.
10/25: Updated for new NP ratios. Removed "Dracula's Maze" sponsor game, added "Memory Match".
10/26: Updated 8h list to correct a minor error. Re-download is recommended.
Spreadsheet for calculating your own score list:
Instructions for using the spreadsheet:
Entering a new game:
Enter the game's NP ratio, the maximum safe score, the modulus for the game's score, and the points per second. (This last has to be found out by playing the game. There is a mini calculator on Sheet 3 of the spreadsheet; just enter the time you took to play the game and the score you got, and it will give you the points per second value.) These cells are highlighted in orange.
The spreadsheet will calculate the rest for you, including min and max scores and times. It will then put the proper numbers into the spreadsheet columns O through Z. These columns contain the format for the Neocodex score sender.
This spreadsheet calculates scores based on the assumption that you will earn about the same number of points per second. Be careful with games where this is not true, and set the times and scores manually, or at least check to make sure the scores make sense.
Choosing scores to send
You don't want to send all the scores for all the games; it simply takes too long. So you want to check which games are most profitable. That depends on the NP ratio every month, so sort the games by the "NP/sec" column. I recommend using the Custom Sort feature for this, so you can exclude the header. The higher the NP/sec figure, the better the game is. The spreadsheet will pick the minimum out of either the 1000 NP score + 10% or the maximum legit score as the higher value of the score range, and will use the points per second to calculate how long the program should wait to send the score. Some simple math should tell you how many scores you want to send. Usually, the top twenty or thirty games give you a good chunk of the total NP theoretically available.
Creating your SS file
To get the scores into a text file, copy the relevant lines from the columns O-Z section (I've highlighted this in pink) into a plain text file, probably with Notepad. But you aren't done yet; this file will have lots of tab stops in it that you need to remove. You could do this manually, but there's an easier way--copy the whole file into Word (you had to use the plain text first because that removes the extra Excel formatting, though you could use Word's special functions to copy as plain text for the same effect). Then you can do a search-and-replace for the character ^t (that's the format for the tab character) with nothing in the replace box, and copy it back to your Notepad. This resulting file will send each score once. Copy-and-paste the file twice more if you want to send it three times.
All usual score-sending precautions apply.
Oh, and since Excel costs money, you can probably also do this with Open Office or similar. If anybody has the time to do it, people would probably be grateful if you posted your own score files for other people to use. Please do; it doesn't take very long at all.
By the way, if you're a programmer, this Excel file could totally serve as the basis for an auto-updating score sender which automatically enforces safe times. All it would have to do is search the game page for the score ratio every month and update its calculations appropriately.
games.xlsx 62.07KB
52 downloads#1626852 Score Sender
Posted by MysteryMunch
on 12 September 2012 - 08:28 AM
ETA: Actually, you know, it can't hurt to just post it. It's not like an extra topic is going to hurt anybody. Back in a few minutes when I've got the thing put together.
Okay, I had a hard time formatting this for the forum, so I just gave up and attached the file instead. It should be on this post.
What you get:
Game number: The number from the URL.
Name: Duh.
Max score: The highest recommended score to avoid review, or if reviewed, to pass review. These are taken from the high score tables and are designed to keep you off them, as well as to avoid impossible scores.
Mod: Game score must be divisible by this number. For most games, it's 1.
Points per second: From my timing myself playing games. These are the number of points per second of play. With a little math, that tells you the legit score range.
How to use:
You want to send a score that will get you as close to 1000 NP as possible without being unrealistically high, and you want to take as much time to send that score as you would if you were playing the game.
The score you should send is the LOWER of these two:
1. The max recommended score.
2. The 1k NP score. You can get this by multiplying the NP multiplier (from the game page) by 1000.
You will want to set a range of scores. Sending the same one every time is a bad idea. I use the above score as a maximum and subtract 20% of it for the lower end of the range.
The time you should take to send it:
Divide (Desired score)/(Points per second). This is the time it takes to play the game with the desired score.
Once again, you will want to send a range of times. In this case, however, a higher time is safer; so you will want to use this time for the lower end of the range and add 20% (or whatever proportion you choose) to it.
Notes:
Some games do not have scores that depend on how long you can play them. Splat-A-Sloth, for example.
Some games have minimum legit scores. For example, sending a score other than 300 for Fashion Fever is a dead giveaway.
You can also do a little math with this list and that month's game ratios to figure out which games are most profitable (NP per second).
Now if we could just fix that "score not sent, logged out at some point" error...
times and points list.txt 5.78KB
43 downloads
#1623720 [Neopets Programs] Neocodex Program Manager (33 programs in one)
Posted by MysteryMunch
on 01 September 2012 - 07:14 PM
Exception in thread Thread-19:
Traceback (most recent call last):
File "threading.pyc", line 552, in __bootstrap_inner
File "Programs/1016/TyranuEvavu.py.nc", line 127, in run
AttributeError: 'int' object has no attribute 'replace'
#1619585 The ethics of cheating on Neopets
Posted by MysteryMunch
on 21 August 2012 - 11:51 AM
I don't mind cheating, especially at a rigged game like Neopets. But "cheating" and "hurting people who don't deserve it" are two different things, and I'm strongly opposed to the latter.
#1615740 Chick-fil-A
Posted by MysteryMunch
on 11 August 2012 - 10:26 PM
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