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Neopets Training Guide: A Cost Analysis


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#1 ElPinapple

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Posted 10 July 2011 - 06:45 PM

Neopets Training Guide: A Cost Analysis



Introduction


This is NOT a description of training methods. For that, check out Plunk's guide: http://www.neocodex....aining-methods/
This guide is meant primarily to help in choosing methods of training your Neopet for the Battledome by providing a list of NP/Stat Point figures for your convenience. All prices are based on the NeoCodex Item Database and all fractional figures arerounded to the nearest integer. For the purposes of this guide, time is also listed as a cost.

I have not included the Secret Laboratory because it’s the most cost-effective method of training. You should use it every day anyway.

I have not included Kitchen Quests because they are too inconsistent to put down a cost. You get stats roughly 35% of the time, so do the math for yourself.




SKIP TO CONCLUSION FOR THE TL;DR VERSION OF THE GUIDE




Traditional Training


Mystery Island Training School

Pros: Cheap
Cons: Slow, stat balance (STR/DEF/MOV not > 2*level, HPnot > 3*level), level limit


The priceof the Mystery Training School is paid in codestones, and that scales with your pet’s level. Here are some numbers. The average cost of a codestone, assuming the school asks for every codestone equally, is 4906 NP. Thus, the prices per stat points for your pet are:


For pets level <20, 4,906 NP (1 codestone) and 2 hours
For pets level 21-40, 9,812 NP (2 codestones) and 3 hours
For pets level 41-80, 14,718 NP (3 codestones) and 4 hours
For pets level 81-100, 19,624 NP (4 codestones) and 6 hours
For pets level 101-120, 24,530 NP (5 codestones) and 8 hours
For pets level 121-150, 29,436 NP (6 codestones) and 12 hours
For pets level 150-200, 34,342 NP (7 codestones) and 18 hours
For pets level 201-250, 39,248 NP (8 codestones) 24 hours


Secret Ninja Training School

Pros: Cheap(er)
Cons: Slow, stat balance (STR/DEF/MOV not > 2*level, HPnot > 3*level)


The SecretNinja Training School works exactly like the Mystery Island Training Schoolwithout a level limit. It uses red codestones, which are created by sacrificing ten regular codestones. The average cost of a red codestone on the Shop Wizard is 51,573 NP. Theoretically, using regular codestones to create them averages out to 49,060 NP, marginally cheaper than off the Wiz, but I will be using the 51,573 NP figure for this guide. Thus, the prices per stat points for your pet are:


For pets level 251-299, 51,573 NP/Stat (1 red codestone) and4 hours
For pets level 300-399, 103,146 NP/Stat (2 red codestones)and 6 hours
For pets level 400-499, 154,719 NP/Stat (3 red codestones)and 8 hours
For pets level 500-599, 206,292 NP/Stat (4 red codestones)and 10 hours
For pets level 600-749, 257,865 NP/Stat (5 red codestones)and 12 hours
For pets level 750+, 309,438 NP/Stat (6 red codestones) and12 hours


Cap'n Threelegs' Swashbuckling Academy

Pros: Cheap (some levels)
Cons: Really slow, level limit, stat balance (STR/DEF/MOVnot > 2*level, HP not > 3*level)


The Swashbuckling Academy is the slower, cheaper version of the Mystery Island Training School, except it caps out at level 40. Dubloons work slightly differently, because the number of dubloons something costs doesn’t scale linearly. For instance, a Two Dubloon Coin costs LESS than a One Dubloon Coin. I will give you the cheapest price per stat point. Thus, the prices per stat points for your pet are:


For pets level <10, 3,152 NP/Stat (1 One Dubloon Coin) and 4 hours
For pets level 11-20, 2,953 NP/Stat (1 Two Dubloon Coin) and 6 hours
For pets level 21-30, 9,433 NP/Stat (1 Five Dubloon Coin) and 8 hours
For pets level 31-40, 9,433 NP/Stat (1 Five Dubloon Coin) and 10 hours


Stat-Increasing Items


There are many items that you simply use on a pet that instantaneously grants it stat points. If there is a range to the number of points the item can grant, I have listed a price range per stat point.


WARNING: There are many stat increasers that only have a CHANCE of increasing your stats. They are marked by a ++ sign after the NP/Stat figure. This means the price could be infinitely high because it is possible that you never actually get a stat point with those items.


Neggs

Pros: Instant
Cons: Expensive, hunger-limited


Neggs are foods that increase stats. Because some Neggs add Movement as a stat point, I will include NP/stat figures for both with and without Movement. I will be using Shop Wizard prices as a reference. Thus, the prices per stat points for all the stat-increasing Neggs are:


Armoured Negg (+1 Defence): 29,577 NP/Stat
Basic Power Negg (+0-1 Defence): 50,389 NP++/Stat
Cool Negg (+1-2 Level, +1-3 Strength, +1-3 HP, +1-3 Movement):51,250-136,667 NP/Stat (Movement excluded)
Cool Negg (+1-2 Level, +1-3 Strength, +1-3 HP, +1-3 Movement):37,272-102,500 NP
Faerie Queen Negg (+1 HP): 99,999 NP/Stat
Ferocious Negg (+1-3 Strength): 100,000-300,000 NP/Stat and a random disease
Negg of Purity +1 (0-1 Defence): 6,267 NP++/Stat (VERY lowchance)
Power Negg (+1 Strength): 99,015 NP/Stat
Silver Knight Negg (+1-2 Defence): 49,861-99,721 NP/Stat
Super Negg (+1 Level, +1-3 HP, +1-3 Movement): 117,500-235,000NP/Stat (Movement excluded)
Super Negg (+1 Level, +1-3 HP, +1-3 Movement): 67,143-156,667NP/Stat



Shrooms

Pros: Instant
Cons: EXPENSIVE, hunger-limited


Shrooms are exactly like Neggs, but retired and extremely rare and expensive.


Level Up Shroom (+1 Level): ???NP/Stat (Ridiculously rare/expensive. Don’t bother)
Mega Power Plusshroom (+1 HP OR +1 Strength OR +1 Level): 8,000,000 NP/Stat
Purple Spotted Shroom (+1 HP OR +3 HP OR +1 Strength): 16,454-49361NP/Stat
Strength Shroom (+1-3 Strength): ??? NP/Stat (Ridiculously rare/expensive. Don’t bother)


Other Stat-Increasing Items

Pros: Instant
Cons: Expensive


Altador Strength Potion (+5 Strength): 54,000 NP/Stat (Price from Trading Post)
BBQ Porkwich (+1 Defence): 73,099 NP/Stat
Bomberry Elixir (+0-1 Defence): 20,269 NP/Stat++ (Low chance)
Cooling Balm of the Warrior (+0-2 Defence): 5289 NP/Stat++ (Low chance)
Energising Elixir (+0-2 HP): 42,783 NP++ (Low chance)
Greater Earthen Potion (+2 Strength, +2 Intelligence): 47900 NP/Stat(Intelligence excluded)
Irritable Genie-in-a-Bottle (+1-3 Levels): 93,334-280,000 NP/Stat
Kauvaras Marvellous Potion (+2 Level, +2 HP, +2 Strength, +2 Defence): 625,000 NP/Stat (Kau only)
Kauvaras Potion (+1 Level, +1 Strength, +1 Defence, +2 HP): 86,667 NP/Stat
Kaylas Super Special Potion (+0-1Defence, +0-1 HP): 24757 NP/Stat++
Mummified Scroll (+1-3 HP, -1-3 Movement, -0-1 Intelligence): 33,228-99,684 NP/Stat (Movement and Intelligenceexcluded)
Scroll of the Warrior (+1-3 Defence, -1-3 Movement, -0-1 Intelligence):33,327-99982 NP/Stat (Movement and Intelligence excluded)
Strength Serum (+1-4 Strength): 22,145-88,591 NP/Stat
Twisted Potion of Strength (-5 Strength OR +5 Strength): 19,103NP/Stat+++++++


Conclusion/Summary



Training at the Mystery Island Training School is the most cost-effective non-lab training method until after you have to start using red codestones. Then it might get iffy. Ultimately, it is up to you to decide when to begin using stat-increasers depending on how valuable time is to you. Here are the items worth using.


Tier 1


Name: Armoured Negg
Effect: +1 Defence
Total Cost: 29,577 NP
Cost/Stat: 29,577 NP
Comments: Cheapest stat-increaser for defence, which is extrauseful if you’re labbing.

Name: Cool Negg
Effect: +1-2 Level, +1-3 Strength, +1-3 HP, +1-3 Movement
Total Cost: 410,000 NP
Cost/Stat: 37,272-102,500 NP
Comments: If Movement is desirable, this becomes fairly cost-effective.

Name: Strength Serum
Effect: +1-4 Strength
Total Cost: 88,591 NP
Cost/Stat: 22,145-88,591 NP
Comments: This isn’t a food, so it’s not limited by hunger.



Tier 2


Name: Altador Strength Potion
Effect: +5 Strength
Total Cost: 270,000 NP
Cost/Stat: 54,000 NP
Comments: I would guess this is marginally less cost-effective than Strength Serum. It is much more reliable and accessible, though. No hunger limit.

Name: Faerie Queen Negg
Effect: +1 HP
Total Cost: 99,999 NP
Cost/Stat: 99,999 NP
Comments: This is generally worse than Cool Negg, but if you only want HP, this is the most reliable HP increaser.

Name: Mummified Scroll
Effect: +1-3 HP, -1-3 Movement,-0-1 Intelligence
Total Cost: 99,684 NP
Cost/Stat: 37,272-102,500 NP (Movement and Intelligence excluded)
Comments: If Movement and Intelligence don’t matter to you, this is more cost-effective than the Faerie Queen Negg. No hunger limit.

Name: Scroll of the Warrior
Effect: +1-3 Defence, -1-3 Movement, -0-1 Intelligence
Total Cost: 99,684 NP
Cost/Stat: 33,327-99982 NP/Stat (Movement and Intelligence excluded)
Comments: The Defence equivalent of Mummified Scroll.

Edited by ElPinapple, 10 July 2011 - 06:57 PM.


#2 Junsu

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Posted 10 July 2011 - 06:50 PM

I honestly wanted to shoot someone while I read it with all the weird spacing and organizing, but looks like a nice thoughtout guide.
(Although everyone just uses the Autotrainer which is the Island)

#3 Bone

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Posted 10 July 2011 - 06:54 PM

Nice guide, good for beginners.

Kitchen Quests would probably be worth a mention, they're quite cheap (albeit unreliable) for higher levels.

+rep

I honestly wanted to shoot someone while I read it with all the weird spacing and organizing, but looks like a nice thoughtout guide.
(Although everyone just uses the Autotrainer which is the Island)


autotrainer eventually becomes useless at higher levels, negg/item training are the only viable options eventually.

#4 holaCarlos

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Posted 10 July 2011 - 07:01 PM

Great guide! I appreciate the work you've put into it.

#5 ElPinapple

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Posted 10 July 2011 - 07:02 PM

I honestly wanted to shoot someone while I read it with all the weird spacing and organizing, but looks like a nice thoughtout guide.
(Although everyone just uses the Autotrainer which is the Island)



Yeah, it is pretty ugly. It looked okay on Word, but it was very strangely formatted on Neocodex.
I've been trying to fix it.

Nice guide, good for beginners.

Kitchen Quests would probably be worth a mention, they're quite cheap (albeit unreliable) for higher levels.

+rep



autotrainer eventually becomes useless at higher levels, negg/item training are the only viable options eventually.



Thanks. Kitchen Quests are an entirely new ballgame though. You get to control how much they cost (to an extent), so it's difficult to gauge how much they effectively cost.



#6 Bone

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Posted 10 July 2011 - 07:05 PM

Yeah, it is pretty ugly. It looked okay on Word, but it was very strangely formatted on Neocodex.
I've been trying to fix it.



Thanks. Kitchen Quests are an entirely new ballgame though. You get to control how much they cost (to an extent), so it's difficult to gauge how much they effectively cost.



True. This NT article does a pretty good job of explaining how much one should spend per quest for them to be cost-effective (as compared to the training schools).

#7 koobe

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Posted 10 July 2011 - 07:20 PM

Thanks for the guide, like others have said, its a tad hard to read, conclusion is nicely formatted though. I don't use the autotrainer so this is very useful.

#8 ElPinapple

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Posted 10 July 2011 - 07:26 PM

Thanks for the guide, like others have said, its a tad hard to read, conclusion is nicely formatted though. I don't use the autotrainer so this is very useful.


When I have time, I'll try to reformat everything to look like the conclusion. I think it's neater.

#9 Sinwin

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Posted 10 July 2011 - 08:12 PM

Can you train at both island and academy at the same time?

#10 koobe

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Posted 10 July 2011 - 08:17 PM

Can you train at both island and academy at the same time?


Nope, it'd be nice though.

#11 Senrath

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Posted 10 July 2011 - 08:51 PM

I'm slightly confused. Your summary says that the Island Training School is the most cost effective form of training, at least for a while, but doesn't that position technically go to the Swashbuckling Academy, at least for the first twenty or so levels?

#12 Sinwin

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Posted 10 July 2011 - 09:02 PM

I'm slightly confused. Your summary says that the Island Training School is the most cost effective form of training, at least for a while, but doesn't that position technically go to the Swashbuckling Academy, at least for the first twenty or so levels?


It's more cost effective because it's much faster to train at. Academy training takes ages to complete unless you don't mind wait for a long time.

#13 Senrath

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Posted 10 July 2011 - 09:05 PM

It's more cost effective because it's much faster to train at. Academy training takes ages to complete unless you don't mind wait for a long time.

I suppose if you consider time a "cost" then that's true.

Edited by Senrath, 10 July 2011 - 09:05 PM.


#14 GarenaMaster

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Posted 10 July 2011 - 10:20 PM

Thanks for the guide ....

+rep

#15 Xelres

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Posted 23 July 2011 - 02:06 AM

Great guide ^^ Thanks for the helpful tips :D

#16 Kyouma

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Posted 25 July 2011 - 09:27 PM

Codestone prices are lately increasing. And I don't think they do ask for each codestone equally, it seems like Eo gets asked a ton lot more.

#17 lonewolf

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Posted 29 July 2011 - 02:48 PM

Nice guide! I personally find using the mystery islanbdn school is much better than negging or krawk island

#18 Shirwinator

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Posted 02 September 2011 - 12:03 AM

Key quest is an easy way to get a boatload of codestones

and free neopoints!

#19 Ael

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Posted 03 September 2011 - 03:48 AM

Well I guess with all the easy money programs on this site, Island Training school and auto trainer does become more efficient. Thanks for changing my views o3o

#20 angel412ster

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Posted 14 November 2012 - 11:36 AM

I love this. I'm at about the stage where the MI Training is going to finish and I really didn't want to go for the red codestones. I appreciate it a lot. Looks like I will be purchasing some neggs and scrolls and things :)

#21 Impulse

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Posted 14 November 2012 - 02:28 PM

Especially useful considering new BD! Thanks!

#22 HappyAccident

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Posted 14 November 2012 - 03:44 PM

Lol at the shrooms.

Nice guide.

#23 angel412ster

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Posted 15 November 2012 - 07:01 PM

The Neggs may need some updating. I fed mine to my pet and it gave me an item. Scamander Shield. I don't know if it raised my stats :/

NVM! i ammed my statement. it did up the stat. but it also gave the shield. cool.

it's been a while since i've played. sorry there

#24 Cript

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Posted 15 November 2012 - 07:22 PM

Bubbling Fungus? Jar of Forest Earth? Both are better than ASP IMO, especially Fungus.

#25 angel412ster

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Posted 16 November 2012 - 07:47 AM

Bubbling Fungus? Jar of Forest Earth? Both are better than ASP IMO, especially Fungus.


What do they do? I can't find it


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