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[Auto Players] Neggsweeper Autoplayer


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#1 Pyro699

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Posted 14 November 2010 - 05:40 PM

*
POPULAR POST!

File Name: Neggsweeper Autoplayer
File Submitter: Pyro699
File Submitted: 15 Nov 2010
File Updated: 20 Nov 2010
File Category: Auto Players
Version: 0.1.2

Neggsweeper Autoplayer
Version 0.1.2

This program allows the end-user to automatically play Neggsweeper (a minesweeper clone) automatically with a high success rate.

The features of this program currently include:


  • New complex method of calculation (Pyro is very proud of this)
  • Choose your difficulty (Easy, Medium, Hard)
  • Random delay times
  • Window showing current game progress
  • Program halt at 5000 np limit

This program requires you to download the Neocodex Python Runtime Files, located in the "Required Files" folder.

NOTE
This game has been proven NP=P which indicates that there is no 100% method to win ALL games. This means that you will lose games, this being said it is very possible for you to lose 10 games before you win 1... This is completely built on chances and luck, the algorithm used is one of the better ones but does not mean you will win them all. I do not want to hear people complaining about having a high loss rate. During testing i had a 67% ratio for one run and 13% on another its all about luck...


Please report any bugs that you encounter in the Bug Tracker thread located here.

Version History:
0.1.2: Fixed interface bug.
0.1.1: Fixed a couple bugs.
0.1.0: Initial beta release.

Click here to download this file



#2 Boggart

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Posted 14 November 2010 - 05:44 PM

FIRST!

Nicely done :) Will start testing/running asap

#3 jaredennisclark

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Posted 14 November 2010 - 05:48 PM

Your rep it about to blow up. Nice job Pyro.

+rep +rep +rep

Edited by jaredennisclark, 14 November 2010 - 05:48 PM.


#4 Pyro699

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Posted 14 November 2010 - 06:00 PM

Thanks guys :D

Apparently there's a bug already >< I'm looking into it though :)

~Cody

#5 jcrdude

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Posted 14 November 2010 - 06:13 PM

I'll hold off on downloading until I either

a) Know the bug is minor
or
b) The bug is fixed.

Looking forward to running this ;)

#6 Pyro699

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Posted 14 November 2010 - 06:19 PM

They are very minor :) Fix will be up in a few minutes

Fix has bee uploaded :)

Edited by Pyro699, 14 November 2010 - 06:31 PM.


#7 jcrdude

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Posted 14 November 2010 - 06:36 PM

Word!

Thanks for the quick update ;)

I'll be running this shortly.

#8 Boggart

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Posted 14 November 2010 - 06:41 PM

Running.

I ilke how the program shows what's going on :D

#9 Pyro699

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Posted 14 November 2010 - 06:54 PM

Running.

I ilke how the program shows what's going on :D


I like that feature too, but it seems to still be crashing.

A temp fix for everyone is to just run the program on easy mode until we can figure this crap out xD
~Cody

#10 iomega

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Posted 14 November 2010 - 07:47 PM

That was certainly quick, good job Pyro :p
Thanks! will test now...

#11 Pyro699

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Posted 14 November 2010 - 07:52 PM

It was quick, but i did already have the calculation algorithms created^^

Just to keep you guys up to date, im running a new version right now that hopefully will fix the crash problems >< Just a reminder to run it on easy mode :)

~Cody

#12 jcrdude

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Posted 14 November 2010 - 08:59 PM

It works fine on hard mode except the occasional "This program has stopped working and needs to close" :p

If that's the bug and you have it fixed, then you're awesome.

#13 Pyro699

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Posted 14 November 2010 - 09:02 PM

It works fine on hard mode except the occasional "This program has stopped working and needs to close" :p

If that's the bug and you have it fixed, then you're awesome.

That is the current bug I'm working on now, so its not fixed. So i will retain my mediocre status for now :) Expect an update tomorrow though.

#14 iargue

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Posted 14 November 2010 - 09:02 PM

It works fine on hard mode except the occasional "This program has stopped working and needs to close" :p

If that's the bug and you have it fixed, then you're awesome.



You told me you were sleeping :(

#15 jcrdude

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Posted 14 November 2010 - 09:08 PM

You told me you were sleeping :(


GOING to sleep. I had to check on Codex like an addict. Can't sleep without my fix.

#16 Noitidart

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Posted 14 November 2010 - 09:28 PM

So so awesome pyro to see you so fast in the system and releasing a program so fast! Keep it up!

#17 Pyro699

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Posted 14 November 2010 - 09:54 PM

So so awesome pyro to see you so fast in the system and releasing a program so fast! Keep it up!

I know eh, im actually surprised myself... I thought it would take me so much longer to get to know your system and work with the SVN :) Im already working on a documentation for myself that ill soon be posting :) Give some future-staff-members a bit of an easier time learning your system than i did xD

~Cody

<Stupid Error 500> -.-

Edited by Pyro699, 14 November 2010 - 09:55 PM.


#18 ilovepolkadots

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Posted 15 November 2010 - 01:57 AM

can't wait to get to campus to load this baby up for some testing :3!

Edited by ilovepolkadots, 15 November 2010 - 01:57 AM.


#19 Faval

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Posted 15 November 2010 - 07:11 AM

Nice job with a release already. It's been what? 1-3days since you joined the programmers team? :p

#20 Pyro699

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Posted 15 November 2010 - 07:31 AM

Something like that :)

Great news guys :)

Its been running all night an no crash.

The stats (for those of you wanting to know).
Highest Score: 1800-1900
Wins: 80
Losses: 213
Win Rate: 27.30% (that is good)

Ill get SL or someone to update it asap :D

#21 DiLeMa

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Posted 15 November 2010 - 07:50 AM

I was just curious how someone benefits from this program? Like a trophy/high score or neopoints or avatar etc?

#22 Boggart

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Posted 15 November 2010 - 07:58 AM

I was just curious how someone benefits from this program? Like a trophy/high score or neopoints or avatar etc?


neopoints and trophy, mostly at the end of the month. NP for sure though.

#23 Pyro699

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Posted 15 November 2010 - 10:20 AM

I was just curious how someone benefits from this program? Like a trophy/high score or neopoints or avatar etc?


You can win up to 5000 np/day and there are 2 trophies that go with this game. One is for having the largest win score its usually around 1900 at the end of the month, and the other is an overall cumulative... i think its around 6 million right now, but i could be wrong... to give you an idea how hard that is.. I've been working on this script for over a year... with LOTS of testing meaning ive won my fair share of games... my cumulative is only 550,000 - 570,000.

A good tip for everyone though...
Hard: Higher loss ratio, Sower games, Higher end score - Used to get one of the trophies
Easy: Lower loss ratio, Fast games, Lower end score - Used to get the cumulative trophy

Bug Update:
The script is still running without crash :)
Wins: 102
Losses: 269
Win Ratio: 27.49%

~Cody

#24 iomega

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Posted 16 November 2010 - 09:00 PM

hey pyro, you might want to change the daily limit, it's supposed to be 3000nps.

Edited by iomega, 16 November 2010 - 09:02 PM.


#25 Pyro699

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Posted 16 November 2010 - 09:21 PM

hey pyro, you might want to change the daily limit, it's supposed to be 3000nps.


Oh really? Wierd xD Thanks for the heads up, it will be fixed in the newest version ^^ SL will compile and upload over the weekend :)

~Cody


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