Try my codes for this stuff.
I made js scripts for all of the games. Just copy paste this into the url bar. Then hit enter every round.
Decipher:
javascript:var docheck=function(){var main=document.getElementsByClassName('pageTitleSymbol');var symbol;var symArr=[];for(var i=0;i<main.length;i++){symbol=/pageTitleSymbolOff(\d+)/.exec(main[i].className)[1];symArr.push([main[i],document.getElementsByClassName('paraSymbol'+symbol).length])}symArr.sort(function(a,b){return a[1]>b[1]});var mevt=document.createEvent("MouseEvents");mevt.initMouseEvent("click",true,true,window,0,0,0,0,0,false,false,false,false,0,null);setTimeout(function(){symArr[0][0].dispatchEvent(mevt)},300);setTimeout(function(){symArr[1][0].dispatchEvent(mevt)},600);setTimeout(function(){symArr[2][0].dispatchEvent(mevt)},900)};docheck();void(0);
Stabilization:
javascript:var docheck=function(){var order=document.getElementById('taskCoreImage').className.replace('taskCoreImage','').split('');var mevt=document.createEvent("MouseEvents");mevt.initMouseEvent("click",true,true,window,0,0,0,0,0,false,false,false,false,0,null);setTimeout(function(){document.getElementById('taskCoreActClick'+order[0]).dispatchEvent(mevt)},300);setTimeout(function(){document.getElementById('taskCoreActClick'+(parseInt(order[1])+3)).dispatchEvent(mevt)},600);setTimeout(function(){document.getElementById('taskCoreActClick'+(parseInt(order[2])+6)).dispatchEvent(mevt)},900);setTimeout(function(){document.getElementById('taskSubmitButton').click()},1200)};docheck();void(0);
Guidance:
javascript:var clickLimbs=function(LAStr,RAStr,LLStr,RLStr){var mevt=document.createEvent("MouseEvents");mevt.initMouseEvent("click",true,true,window,0,0,0,0,0,false,false,false,false,0,null);var LAEl='taskLimb_0_'+LAStr;var RAEl='taskLimb_1_'+RAStr;var LLEl='taskLimb_2_'+LLStr;var RLEl='taskLimb_3_'+RLStr;setTimeout(function(){document.getElementById(LAEl).dispatchEvent(mevt)},300);setTimeout(function(){document.getElementById(RAEl).dispatchEvent(mevt)},600);setTimeout(function(){document.getElementById(LLEl).dispatchEvent(mevt)},900);setTimeout(function(){document.getElementById(RLEl).dispatchEvent(mevt)},1200);setTimeout(function(){document.getElementById('taskSubmitButton').click()},1500)};var docheck=function(){var arrow=document.getElementById('taskDistArrow').className.replace('taskDistArrow','').split('');var dir=parseInt(arrow[0]);var size=arrow[1];switch(size){case's':switch(dir){case 1:clickLimbs(2,1,3,3);break;case 2:clickLimbs(2,1,3,3);break;case 3:clickLimbs(1,1,3,3);break;case 4:clickLimbs(1,2,3,3);break;case 5:clickLimbs(1,2,3,3);break;default:alert('error cannot determine dir')}break;case'm':switch(dir){case 1:clickLimbs(3,1,3,2);break;case 2:clickLimbs(3,1,2,2);break;case 3:clickLimbs(1,1,3,3);break;case 4:clickLimbs(1,3,2,2);break;case 5:clickLimbs(1,3,2,3);break;default:alert('error cannot determine dir')}break;case'l':switch(dir){case 1:clickLimbs(3,1,3,2);break;case 2:clickLimbs(3,1,2,2);break;case 3:clickLimbs(1,1,3,3);break;case 4:clickLimbs(1,3,2,2);break;case 5:clickLimbs(1,3,2,3);break;default:alert('error cannot determine dir')}break;default:alert('error cannot identify size')}};docheck();void(0);
For guidance towards the end you might have to adjust the arms strength to get it to the center. But you don't have to, I only needed to once.
Containment UPDATED:
javascript:var finalChoice=[];var usedElN=[];var chooseAndPush=function(pos,percent){var el;var elN=[];var handRow={0:1,1:1,2:2,3:2,4:3,5:3,6:4,7:4,8:5,9:5,10:6,11:6};if(percent<=38){elN=[7,6,5,4,3,2,1,0]}else if(percent<=42){elN=[5,4,3,2,7,6,1,0]}else if(percent<=47){elN=[3,2,1,0,5,4]}else if(percent<=55){elN=[1,0,3,2,5,4]}else if(percent>=77){elN=[11,10,9,8]}else if(percent>=71&&percent<=76){elN=[8,9,10,11]};for(var i=0;i<elN.length;i++){el=document.getElementById('taskContSpellClick'+elN[i]);if(el.style.display!='none'&&usedElN.indexOf(elN[i])==-1){usedElN.push(elN[i]);finalChoice.push([el,handRow[elN[i]],pos,percent]);return true}}};var biggerOnSmallerSameRange=function(){var percentCutOff=55;var elHolder;var handRowHolder;var finalChoiceOrigStr='ORIG('+finalChoice.length+'):\n'+finalChoice.join('\n');var red=false;for(var i=0;i<finalChoice.length-1;i++){if(finalChoice[i][3]<=percentCutOff&&finalChoice[i+1][3]<=percentCutOff&&finalChoice[i][3]!=finalChoice[i+1][3]){if(finalChoice[i][1]<finalChoice[i+1][1]){finalChoiceOrigStr+='\n+this percent is LESS then next percent BUT this hand row is LESS powerful then next hand row\n'+finalChoice[i]+'\n'+finalChoice[i+1]+'\n\n\nWILL RESTART SORTFIX';elHolder=finalChoice[i][0];handRowHolder=finalChoice[i][1];finalChoice[i][0]=finalChoice[i+1][0];finalChoice[i][1]=finalChoice[i+1][1];finalChoice[i+1][0]=elHolder;finalChoice[i+1][1]=handRowHolder;i=-1;continue}}else{break}}if(red){alert(finalChoiceOrigStr+'\n\nNEW('+finalChoice.length+'):\n'+finalChoice.join('\n'))}};var clickFinals=function(){var mevt=document.createEvent("MouseEvents");mevt.initMouseEvent("click",true,true,window,0,0,0,0,0,false,false,false,false,0,null);var time=100;for(var i=0;i<finalChoice.length;i++){setTimeout(function(THEI,MOUSEEVENT){return function(){finalChoice[THEI][0].dispatchEvent(MOUSEEVENT)}}(i,mevt),time);time+=100;setTimeout(function(THEI){return function(){document.getElementById('taskContSectorClick'+finalChoice[THEI][2]).dispatchEvent(mevt)}}(i),time);time+=100}setTimeout(function(){if(!document.getElementById('taskSubmitButton').disabled){document.getElementById('taskSubmitButton').click()}},time)};var docheck=function(){var c=[];var p;var taskArr=[];for(var i=0;i<6;i++){p=parseInt(document.getElementById('taskContSectorLabel'+i).getElementsByTagName('span')[0].innerHTML);taskArr.push([i,p])};taskArr.sort(function(a,b){return a[1]>b[1]});chooseAndPush(taskArr[0][0],taskArr[0][1]);chooseAndPush(taskArr[1][0],taskArr[1][1]);chooseAndPush(taskArr[2][0],taskArr[2][1]);chooseAndPush(taskArr[3][0],taskArr[3][1]);chooseAndPush(taskArr[4][0],taskArr[4][1]);chooseAndPush(taskArr[5][0],taskArr[5][1]);biggerOnSmallerSameRange();clickFinals()};docheck();void(0);
CONTAINMENT UPDATED
Supressing is too easy and obvious i didnt bother with that.