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[Program] Neoquest's AutoBattler


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367 replies to this topic

#51 Guest_idonotexist_*

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Posted 28 February 2013 - 10:10 AM

Great program! ;D

 

Any way to incorporate faerie abilities?

 

Would be awesome if we could put in how many times to battle the opponent and then it stop and allow us to move to another opponent. :p

 

Also noticed, for some reason when I first start it, it heals on the first round of the first battle even though my pet has full HP. Any idea why?


Edited by Gorix, 28 February 2013 - 10:20 AM.


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    #52 Neoquest

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    Posted 28 February 2013 - 10:38 AM

    I'll do an update tonight with some of the requests you guys have made. :)



    #53 elkid27

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    Posted 28 February 2013 - 11:06 AM

    Would it be possible to add a battle # after each battle? So entering battle 1, entering battle 2, etc. So we dont have to scroll through and count what battle we are on when using this for the plot as opposed to using it just to get our daily np/rewards for battling?



    #54 Yung

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    Posted 28 February 2013 - 11:48 AM

    Added to the Neocodex Guide Directory.



    #55 Mikali

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    Posted 28 February 2013 - 01:43 PM

    Thanks a lot! +rep



    #56 Butterball

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    Posted 28 February 2013 - 02:27 PM

    Amazing! Can anyone comment on the safety of this program in a range from 1 (Greasemonkey Daily Auto-Completers) to 10 (Suicide ABing/SSing)?



    #57 Thii

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    Posted 28 February 2013 - 02:47 PM

    Amazing! Can anyone comment on the safety of this program in a range from 1 (Greasemonkey Daily Auto-Completers) to 10 (Suicide ABing/SSing)?


    0 if you don't abuse, do not push it further than a legit person would.
    Take some breaks, do not battle overnight, pretty much what you do with other programs.

    #58 Neoquest

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    Posted 28 February 2013 - 06:41 PM

    Updated to v1.2. Here is what I've changed:

     

    - Added option to stop after x kills, after it stops it will prompt you for another opponent id.

    - Added kill counter

    - Improved the "list" command. It will now show you all opponent ids that your account has access to. (I don't know why I didn't do this before. :p )

     

    I will look into doing faerie abilities. Currently the most prominent issue is having decent AI for when to use each one and a good settings menu where you can select which ones to use/which AI goes with them.



    #59 txtsd

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    Posted 28 February 2013 - 06:55 PM

    Updated to v1.2. Here is what I've changed:

     

    - Added option to stop after x kills, after it stops it will prompt you for another opponent id.

    - Added kill counter

    - Improved the "list" command. It will now show you all opponent ids that your account has access to. (I don't know why I didn't do this before. :p )

     

    I will look into doing faerie abilities. Currently the most prominent issue is having decent AI for when to use each one and a good settings menu where you can select which ones to use/which AI goes with them.

     

    C:\Users\xxxx\Downloads\AutoDome>Launcher
    AutoBattler v1.2
    Written by Neoquest for Neocodex.us
    
    Traceback (most recent call last):
      File "Launcher.py", line 8, in <module>
      File "<string>", line 192, in <module>
      File "<string>", line 20, in __init__
    IndexError: list index out of range
    
    C:\Users\xxxx\Downloads\AutoDome>
    


    #60 Neoquest

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    Posted 28 February 2013 - 07:10 PM

    C:\Users\xxxx\Downloads\AutoDome>Launcher
    AutoBattler v1.2
    Written by Neoquest for Neocodex.us
    
    Traceback (most recent call last):
      File "Launcher.py", line 8, in <module>
      File "<string>", line 192, in <module>
      File "<string>", line 20, in __init__
    IndexError: list index out of range
    
    C:\Users\xxxx\Downloads\AutoDome>
    

     

    A small issue due to an old options file. Fixed now. If it persists just delete your old options file.



    #61 txtsd

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    Posted 28 February 2013 - 07:11 PM

    A small issue due to an old options file. Fixed now. If it persists just delete your old options file.

    It works now, thanks!



    #62 Kuragehime

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    Posted 28 February 2013 - 08:05 PM

    AMAZING~~~~ Thank you so much *__*



    #63 Sage

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    Posted 28 February 2013 - 09:40 PM

    Anybody managed to get themselves in trouble for this one yet?



    #64 Neoquest

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    Posted 28 February 2013 - 09:47 PM

    Anybody managed to get themselves in trouble for this one yet?

     

    I've got ~700 wins so far and I'm still going :)



    #65 txtsd

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    Posted 28 February 2013 - 09:49 PM

    I've got ~700 wins so far and I'm still going :)

    Damn dude. I stopped at ~600. I'm glad you're with the Thieves :D


    Edited by txtsd, 28 February 2013 - 09:49 PM.


    #66 Sage

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    Posted 28 February 2013 - 10:03 PM

    Works quite well, except for one thing--when I have it set to stop after so many fights and it asks me for a new ID, I'll enter one and it just asks again. Even if I put in the same ID it just fought, that's all that happens. No error messages at all. Help?



    #67 Neoquest

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    Posted 28 February 2013 - 10:22 PM

    Works quite well, except for one thing--when I have it set to stop after so many fights and it asks me for a new ID, I'll enter one and it just asks again. Even if I put in the same ID it just fought, that's all that happens. No error messages at all. Help?

     

    Fixed.



    #68 Sage

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    Posted 28 February 2013 - 10:22 PM

    Yay! All fixed up and working fine now. Thanks much.

    (how did I forget how to delete a one-word post?!)


    Edited by Sage, 28 February 2013 - 10:36 PM.


    #69 sourbrick

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    Posted 01 March 2013 - 02:28 AM

    Sometimes it freezes/pauses eg.


    [XX:19:48]:
    [XX:19:49]:
    Attacking...

    (now it stops and it's already 10 minutes)

    ctrl+c won't stop it too and I had to close the console. Is there a timeout for it or will it retry to repeat the attack or refresh the attack page?



    #70 Singer

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    Posted 01 March 2013 - 02:57 AM

    If you don't find the ID, I have put a list of Plot's opponents here.
     
     

    "First Charge" ID opponents

    ID "215" = Petty Pilferer
    ID "216" = Minor Warlock
    ID "217" = Rent-a-Brute
    ID "218" = Amateur Insider
    ID "221" = Grumpy Mummy
    ID "222" = Assistant Scientist
    

     

     


    Edited by Singer, 01 March 2013 - 02:58 AM.


    #71 MrBenn

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    Posted 01 March 2013 - 03:28 AM

    Great little program, thanks dude. Works a charm.

     

    For Faerie abilities it could be worth gearing the initial functionality around the use of "Lens Flare", seeing as it's so rock hard + popular. I.e just use it on the first turn every time then you don't have to waste turns healing (assuming you are fighting opponents that aren't that tough). Maybe that's just gearing it around what I want, but thought I'd throw it out there :p

     

    Would also be cool to have it run with some scheduling in the future, or at least the functionality to save your login + wep details so you can just load it up and select the opponent and go.



    #72 Carialle

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    Posted 01 March 2013 - 04:18 AM

    What a great little Programm. Thanks so much ♥


    Edited by Carialle, 01 March 2013 - 04:18 AM.


    #73 sourbrick

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    Posted 01 March 2013 - 06:44 AM

    The error:

    Attacking...Traceback (most recent call last):
      File "Launcher.py", line 8, in <module>
      File "<string>", line 193, in <module>
      File "<string>", line 83, in __init__
      File "<string>", line 151, in BLoop
    ValueError: 'Ylanas Blaster' is not in list


    is it possible that the item is stolen? Not sure whether does the rival has some stealer equipment.

     

    Suggestion:
    Is it possible to add in two other parameters?
    Shield:

    Bomb:

     

    Then if the program doesn't find the weapon it will try to use the shield or the bomb, or perhaps we can use the bomb as the first weapon in the first attack? Thanks =)

    more info: I am using dual Ylanas Blaster. same id for primary and secondary but works fine until certain count


    Edited by sourbrick, 01 March 2013 - 06:45 AM.


    #74 shrouded

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    Posted 01 March 2013 - 07:49 AM

    8 seconds per battle and I've logged at least 20 hours in the war so far. I won't do the math.



    #75 Dot

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    Posted 01 March 2013 - 08:52 AM

    What are relatively safe settings, as in, how many seconds? It doesn't have to be fast for me, I'd rather it would be slower and safer.




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