Alright, ladies and gents, I've made my Score Sender able to send scores to Yooyuball.
If you'd like to make your own list, I suggest reading this guide thoroughly. I'll try to make it short, yet packed with info.
So I'll assume you have the SSer, and you're already on a team for the AC.
You're wondering what the hell a score would look like to send for this, I'm sure.
It's weird as hell.
Here's your example score:
GameID: 1288 Score: 1,0,0,0,0,1,1,2,2,1 Time: 200
The game ID for YYB is 1288. Don't forget. People WILL ask. I can't answer them all.
But yes...now broken down, for just the score...
1,0,0,0,0,1,1,2,2,1
What the fuck, right?
I'll break it down for you.
1,0,0,0,0,1,1,2,2,1
The red is your enemy team, while the blue is yours.
Sure, you can give your enemies all 0's, because fuck those guys. But to keep it legit looking, give them a point once in a while.
The blue code is yours, and for this reason, you want it to be higher...and perhaps a bit neat.
Here's what my scores are looking like so far.
Now, you're probably looking back at the score (1,1,2,2,1) and saying "Alright, Loryche gets 1, Scrap gets 1..." no. Not necessarily.
Although you CAN just put numbers in and they'll reflect the score just fine, some people want to know what they're actually doing. It gets complicated though.
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Short Version:Makes sense
Spoiler
With newer information and confirmation, it's now known that the order of the points go as so: (Looking at the example score)
Please refer to the image above to put it into perspective if necessary...
(1,1,2,2,1)
The first number is the Goalkeeper. Mor Gollog, in this case. His score reflects his saves.
After that, it goes in order, where Loryche is second, Taggert is third, and so on.
This is the same for the enemy team. Goalie first, the rest after. Be kind to goalies.
Now you copy what I have bolded here, BUT COPY IT FROM THE SOURCE CODE OF THAT PAGE, DON'T COPY THIS ONE. Make sure it includes comp_team and user_team with their numbers after.
Now go to your URL bar, type in http://www.neopets.com and then Paste from your clipboard, and add &height=650&width=600&inpage=1 to the end of the URL...then Go to that link.
You should see the YYB game up in the middle of the page.
View the source of this page, and go to the very bottom.
You should be able to make out the word "player" several times. This is where the player data for both teams are stored.
Copy everything starting from (and including) "player_1_1" up to "&player_pos_2" (not including that)
You'll need a notepad for this next part.
Since you have some jumbled up crap that looks like this:
Voila. It's a pain to read unless you're a programmer, but this is the order in which players get their scores. Anything starting with player_1 is an enemy. Your players are player_2.
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Long story short: 1,0,0,0,0,1,1,2,2,1 The lower the red side, the better for you. That's just an example, of course, where everyone does something to help out.
Notes:
Ranges DO work. Feel free to do 0,0,0,0,0,0-1,0-1,1,0-2,0-2 or whatever if you want.
If this confuses you, I'm sure someone will put up a great list.
I uh, I think it's only set to WIN...so...don't let the other team score higher than you. I don't know what will happen. Fixed.
If you just want what I used for testing, here ya go. Works fine. Nothing wrong with randomizing most of it.
Thank you! Now I don't have to sit and play endless YYB games. Version 1.4.2 is the one that was updated to work with the AC Side games again correct? (just wanted to be sure. That way I know which version I should be looking out for). (nevermind just read SL's answer to your update, 1.4.2 is the YYB version)
For using ranges, you'd put something like 0-3 (for your team) under the postion (where the range number is) of the player you want, and it'll send 0-3 goals/saves for them?
Then the total of the numbers you put in for your team, will add up to be the goals (and same way with the other team)? (Just making sure I'm clear on everything I'm doing.)
YYB is a total of 3minutes, or is it 3:30? (just so I can remember the seconds for it)
Looks awesome! I did kind of wonder something as I was playing legit a few minutes ago though - one of the enemy members scored on their own goal with a Darigan ball, giving me a point. Who would that point be attributed to on my team, if it would be at all? If it isn't attributed, would TNT be suspicious if every goal on your list can be attributed to a member?
Anyway, really excited to give this a shot. Thanks for all the hard work!
Thank you! Now I don't have to sit and play endless YYB games. Version 1.4.2 is the one that was updated to work with the AC Side games again correct? (just wanted to be sure. That way I know which version I should be looking out for). (nevermind just read SL's answer to your update, 1.4.2 is the YYB version)
For using ranges, you'd put something like 0-3 (for your team) under the postion (where the range number is) of the player you want, and it'll send 0-3 goals/saves for them?
Then the total of the numbers you put in for your team, will add up to be the goals (and same way with the other team)? (Just making sure I'm clear on everything I'm doing.)
YYB is a total of 3minutes, or is it 3:30? (just so I can remember the seconds for it)
Sorry for all the questions!
yes, you are correct in the example he is using 1,0,0,0,0,1,1,2,2,1 -this will give you 6 points and 1 save and 1 point for the enemy team (this is what he wrote but like i said above the first red number is a goalkeeper so im not sure if this counts as a save or score)
the time is 3:00 minutes (180 secs) so using 190-200s per game should be safe
yes, you are correct in the example he is using 1,0,0,0,0,1,1,2,2,1 -this will give you 6 points and 1 save and 1 point for the enemy team (this is what he wrote but like i said above the first red number is a goalkeeper so im not sure if this counts as a save or score)
the time is 3:00 minutes (180 secs) so using 190-200s per game should be safe
Thank you, I like to double check everything. Though if the time is 3minutes, why would 200 be ok? I'd think the goalie number would count as a save. (first blue is goal keeper as well)
Is it alright to just keep using 190 as the time? (or should I use the range again?)
Thank you, I like to double check everything. Though if the time is 3minutes, why would 200 be ok? I'd think the goalie number would count as a save. (first blue is goal keeper as well)
Is it alright to just keep using 190 as the time? (or should I use the range again?)
180 seconds and a bit more for the actual game (this is because after scoring you get a -press anything to continue- and that counts for some extra seconds) and if you don't send score immediately after the game those seconds count too, using always 190 for the time should be ok, but if you want to be 100% sure its better to randomize it
i also think the first number counts as a save but the fact that he wrote `would get one point for the enemies. The rest of the enemy team gets 0 each` is hurting my head since..well.. goalkeepers cant score in this game lol
180 seconds and a bit more for the actual game (this is because after scoring you get a -press anything to continue- and that counts for some extra seconds) and if you don't send score immediately after the game those seconds count too, using always 190 for the time should be ok, but if you want to be 100% sure its better to randomize it
i also think the first number counts as a save but the fact that he wrote `would get one point for the enemies. The rest of the enemy team gets 0 each` is hurting my head since..well.. goalkeepers cant score in this game lol
Thanks again! (though with the darigan yyb you can score on yourself, just never seen a goalie do it. Unless I've frozen the other team though AoB and scored on myself with my on goalie)
I have one question through - this is my first time trying, and i want to reduce the number of problems happening. Does the goal scoring at different points of time matter? Or it is just 'this member scored this amount of points' thing?
I have one question through - this is my first time trying, and i want to reduce the number of problems happening. Does the goal scoring at different points of time matter? Or it is just 'this member scored this amount of points' thing?
^ Thanks slaughter. Got another question too - say the opponent's goalkeeper got 2 from saves. Does that count into the score that you sent? Cause i played yyb manually, and the other goalkeeper technically had a ton of saves from my diving. Wouldn't it be suspicious if the number of saves started to drop tremendously?