[Guide] How to Score-Send on Yooyuball!
#51
Posted 02 June 2013 - 07:43 AM
#52
Posted 02 June 2013 - 07:52 AM
Thanks, Adam! +rep
I'll try out your list now (with shuffle, of course). Awesome
Edited by Nentusia, 02 June 2013 - 07:53 AM.
#53
Posted 02 June 2013 - 07:54 AM
Well, The game starts with 3 minutes, and each goal takes 8 seconds off the clock. Let's say it takes you 0 seconds to shoot the ball into the goal from the ball dropping.
The max you could make is 22.
The max you can REASONABLY make (assuming you're really good) is probably maxed at like 14...15...
I mean, using AoB's, I got like 12 max going as fast as I could with nobody stopping me.
Thanks, sLAUGHTER.
Btw, did you ever figure out what was causing the frequent "logged on at some point" errors? I get it about 25-33% of the time, which is a lot of time wasted that could have been spent scoring for Altador.
Edited by Trey, 02 June 2013 - 07:54 AM.
#54
Posted 02 June 2013 - 09:44 AM
I'm trying out Adam's list too!
Shuffled around a few times. First score send, no problems so far
#55
Posted 02 June 2013 - 10:37 AM
this is amazing! thanks sLAUGHTER
#56
Posted 02 June 2013 - 11:02 AM
This is amazing . I'm quite the newbie with Score Sending so I might wait a bit and see the results of this!
Thank you so much, sLAUGTHER for programming this!
#57
Posted 02 June 2013 - 11:18 AM
Oh, now you tell everyone to use shuffle adam, after you were confused as hell when I was telling you to use it...xD
#58
Posted 02 June 2013 - 11:19 AM
You said randomize!! There's no 'randomize' in the program.
#59
Posted 02 June 2013 - 11:21 AM
You said randomize!! There's no 'randomize' in the program.
You knew what I meant dingle nuts.
#60
Posted 02 June 2013 - 11:35 AM
No bro, no.
#61
Posted 02 June 2013 - 12:37 PM
Thanks, sLAUGHTER.
Btw, did you ever figure out what was causing the frequent "logged on at some point" errors? I get it about 25-33% of the time, which is a lot of time wasted that could have been spent scoring for Altador.
Still figuring that out.
#62
Posted 02 June 2013 - 12:49 PM
Edited my original list
The new gives the other team a chance to score a goal, slightly more realistic.
Edited by Adam, 02 June 2013 - 12:52 PM.
#63
Posted 02 June 2013 - 12:51 PM
ballgame.txtEdited my original list
The new one has the other team scoring 1 goal in almost every match.
Once again, cause I told you haha. But that's cool, I still love you.
#64
Posted 02 June 2013 - 12:56 PM
I plus rep you, my crabby love.
#65
Posted 02 June 2013 - 02:27 PM
Awesome work, + rep and lots of love.
Stumbled across a comment from Keil in another thread which I thought might be very useful for people who are SSing YYB --
Keep the ratio between Player #1, Player #2, Player #3, Player #4, and Goalie to 6:2:2:1:2 respectively or close to it. For Example:
In 50 games try to get around
Player 1: 300
Player 2: 100
Player 3: 100
Player 4: 50
Goalie: 100
It's possible to get other ratios. The ratios for each shot/saves can very greatly and still be legit.
Everyone's probably aware already. xD But I'd figured I'd repost it here just for easier access, since I didn't totally remember myself. (And hey, I kind of like seeing goal count go up on the standings page.)
Edited by Revisionist, 02 June 2013 - 02:33 PM.
#66
Posted 02 June 2013 - 02:51 PM
I don't know how much the ratio really matters other then player 1 having the highest ratio.
Even when playing legit my player 2 ratio was always a lot lower then the other 3. Player 1 and 4 were my choice goal scorers. I rarely ever score with player 2, I don't know why they just never seem to have the ball.
#67
Posted 02 June 2013 - 03:06 PM
Yeah, I'd agree there. What the ratio of your 2nd-4th players looks like depends quite a bit on the formation/playstyle/etc. you prefer when playing.
It does look sketchy though if your player 1 ratio is really low, especially for some teams.
#68
Posted 02 June 2013 - 03:48 PM
ballgame.txtEdited my original list
The new gives the other team a chance to score a goal, slightly more realistic.
Maybe it's just me, but both of the lists look the same. Two 0-1's for the opposing team and the rest 0. So, I'm still getting the opposing team has having 0's multiple times. (Just wondering if they're actually the same thing by mistake, or if it's just me who somehow ended up with two lists looking the same).
Never mind, seems when I downloaded the second list, as it had the same name as the first, my mac went and made it the same first list. Just with a 1 on it. I went and deleted the two lists, and redownloaded it. It's been fixed. (Now 3 0-1's instead).
Thank you for the list! (have a +rep). Very useful, no issues, and saves me from total boredom trying to make my own. I'm lazy
Edited by Satsuki, 02 June 2013 - 03:51 PM.
#69
Posted 02 June 2013 - 05:05 PM
#70
Posted 02 June 2013 - 08:44 PM
Sweet!! Thanks so much sLAUGHTER!! Now I can give up AoB-ing YYB~~
#71
Posted 02 June 2013 - 11:18 PM
Many thanks sLAUGHTER!
#72
Posted 02 June 2013 - 11:34 PM
Sweet!! Thanks so much sLAUGHTER!! Now I can give up AoB-ing YYB~~
Incoming sLAUGHTER saying it's safer to AoB......
#73
Posted 02 June 2013 - 11:40 PM
Incoming sLAUGHTER saying it's safer to AoB......
I don't want to say he's right, but he's not incorrect. There are several reasons for it being safer. For one, when using a browser, javascript codes and functions run, which means google tracking shows that you've been to the page, as well as the "is-this-a-bot" checks they have once in a while.
So...yes. Much safer. :]
But more boring.
#74
Posted 02 June 2013 - 11:49 PM
Drat... well I suppose my system of marathoning a drama while AoBing was working... *grumbles*
Good work though XD
#75
Posted 02 June 2013 - 11:50 PM
I don't want to say he's right, but he's not incorrect. There are several reasons for it being safer. For one, when using a browser, javascript codes and functions run, which means google tracking shows that you've been to the page, as well as the "is-this-a-bot" checks they have once in a while.
So...yes. Much safer. :]
But more boring.
Isn't it possible to block Javascript on a webpage? I use NoScript for Firefox myself...
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