TNT BETTER NOT MAKE THE TRIPPY FLOWER PUZZLE LAST WEEKS WITH LIKE 50 COLUMNS WITH 10 TABLES. just saying.
Spooky Food Eating Contest
#326
Posted 12 October 2013 - 11:13 AM
#327
Posted 12 October 2013 - 11:18 AM
TNT BETTER NOT MAKE THE TRIPPY FLOWER PUZZLE LAST WEEKS WITH LIKE 50 COLUMNS WITH 10 TABLES. just saying.
Oh my no. STOPPPPP. Don't give them ideas. I bet they are stalling time because they don't know what to do XD
#328
Posted 12 October 2013 - 02:23 PM
Oh my no. STOPPPPP. Don't give them ideas. I bet they are stalling time because they don't know what to do XD
Watch them make a puzzle of multivariable calculus questions
#329
Posted 12 October 2013 - 04:06 PM
Red poogle morphing potion...
is it sad that im actually ok with this?
#330
Posted 12 October 2013 - 05:28 PM
Red poogle morphing potion...
is it sad that im actually ok with this?
No, it's not. BE ULTRA GREEDY AND COMPLAIN-Y like the rest of us.
#331
Posted 12 October 2013 - 10:04 PM
I got some weird battledome potion.
#332
Posted 12 October 2013 - 11:23 PM
ANOTHER STUPID PUZZLEEEE!
I got some weird battledome potion.
that corruption potion? i sold it for 8k.
#333
Posted 12 October 2013 - 11:51 PM
NOOO! It keeps GROWING!
Emerald Sword
Well whooptie-freakin'-doo....
#334
Posted 12 October 2013 - 11:56 PM
NOOO! It keeps GROWING!
Emerald Sword
Well whooptie-freakin'-doo....
ahah, i win!
Staff of the Earth Faerie
#335
Posted 12 October 2013 - 11:59 PM
Now that the table size keeps increasing, here's a faster way to do the puzzle that requires less trial and error and moving of flowerpots:
1) Check how many mDB you are away from the solution.
2) Starting with the first column (I like to start from the rightmost column), move the pot all the way to the end that it is furthest from. Note the number of squares that it passes - I'll call this number "X".
3) Now check how much the mDB has changed.
a) If it has reduced by X, then your flower pot is in the right place.
b) If it has reduced by X-1, then it needs to be moved one spot away from the end. If it has reduced by X-2, then it needs to be moved two spots away from the end - so on and so forth.
c) On the other hand, if the number has increased by X, then this means that the original position was the correct one. If it has increased by X+1, then it needs to be moved back one square after the original position (in the other direction). If it is X+2, then move it two squares past the original position in the other direction - so on and so forth.
With this method, you only need a maximum of two moves per column to place each flowerpot in the correct spot. You do need to pay a bit more attention (and do some basic arithmetic) compared to the trial and error method though.
Edited by Trey, 13 October 2013 - 12:01 AM.
#336
Posted 13 October 2013 - 12:01 AM
Now that the table size keeps increasing, here's a faster way to do the puzzle that requires less trial and error and moving of flowerpots:
1) Check how many mDB you are away from the solution.
2) Starting with the first column (I like to start from the rightmost column), move the pot all the way to the end that it is furthest from. Note the number of squares that it passes - I'll call this number "X".
3) Now check how much the mDB has changed.
a) If it has reduced by X, then your flower pot is in the right place.
b) If it has reduced by X-1, then it needs to be moved one spot away from the end. If it has reduced by X-2, then it needs to be moved two spots away from the end - so on and so forth.
c) On the other hand, if the number has increased by X, then this means that the original position was the correct one. If it has increased by X+1, then it needs to be moved back one square after the original position (in the other direction). If it is X+2, then move it two squares past the original position in the other direction - so on and so forth.
With this method, you only need a maximum of two moves per column to place each flowerpot in the correct spot. You do need to pay a bit more attention (and do some basic arithmetic) compared to the trial and error method though.
... or someone can make an AP.
#337
Posted 13 October 2013 - 12:06 AM
Doubtful someone will spend the time making an AP'er for this unless it turns into a daily.
#338
Posted 13 October 2013 - 01:40 AM
More stuff!
Here, have this. I'm sure Tippens won't mind.
Earth Faerie Slingshot
Edited by Nalah, 13 October 2013 - 01:40 AM.
#339
Posted 13 October 2013 - 03:55 AM
This items "Battledome" are good items?
#340
Posted 13 October 2013 - 09:43 AM
#341
Posted 13 October 2013 - 09:54 AM
Wasn't there an event sort of like this before? There were little characters that you put on a table or something and the table got bigger and bigger...
#342
Posted 13 October 2013 - 09:56 AM
Wasn't there an event sort of like this before? There were little characters that you put on a table or something and the table got bigger and bigger...
yeah, the krawk dissapearance event..
#343
Posted 13 October 2013 - 10:05 AM
yeah, the krawk dissapearance event..
This is probably something like that. To redraw the Haunted Woods or something.
Well, I mean, it seems to be the key to this part of the melody, anyway. Good job. Um... *fumbles around the room*
Here, have this. I'm sure Tippens won't mind.
Okay, so now we should probably—whoa, you don't look so good. Are you all right?
#344
Posted 13 October 2013 - 10:17 AM
This is probably something like that. To redraw the Haunted Woods or something.
That really wouldn't be a bad thing in the least. It's been the same map with just more squeezed into it for... years now? lol.
#345
Posted 13 October 2013 - 10:20 AM
That really wouldn't be a bad thing in the least. It's been the same map with just more squeezed into it for... years now? lol.
You could apply that to the entire site.
Still the same old Neo, with more shitty content every day!
#346
Posted 13 October 2013 - 11:34 AM
You could apply that to the entire site.
Still the same old Neo, with more shitty content every day!
Not really. They've been redrawing most of the lands. Faerieland got a much needed uplift when it crashed into the ground for instance.
#347
Posted 13 October 2013 - 05:25 PM
Is Neovia next in line for a redraw? I still consider them relatively new. The next land that needs a redraw is Mystery Island.
#348
Posted 13 October 2013 - 05:38 PM
Is Neovia next in line for a redraw? I still consider them relatively new. The next land that needs a redraw is Mystery Island.
The Haunted Woods itself and the Deserted Fairgrounds. Then Mystery Island and Neopia Central.
#349
Posted 13 October 2013 - 06:52 PM
In my opinion, none of the lands need a re-draw. A re-draw invariably entails more flash elements and more lag.
#350
Posted 13 October 2013 - 07:52 PM
Not really. They've been redrawing most of the lands. Faerieland got a much needed uplift when it crashed into the ground for instance.
I meant the stuff like the daily content. New books, new food, new whatever, with little to no creativity except a snazzy new tagline in its description. I'm all FOR the redraws, I think it's a good thing, but mainly I wish TNT would deal with the current projects they have (Battledome DoN, Habi updates, freaking Neofriends bar that's in "beta", Mystery Pic reward script...) before they go do something else. A lot of the new items seem like filler items to keep people happy.
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