Oh Crap!
Started by
dash
, Jul 03 2004 03:20 PM
9 replies to this topic
#1
Posted 03 July 2004 - 03:20 PM
#2
Posted 03 July 2004 - 03:23 PM
actually they just got stupider lol...now they tell you when they caught you cheating so you can start moving your money ...haha...thats rich , but to make sure that it doesnt happen..reset the values and close artmoney before you send the score.Look!! I was useing art money on attack of the marble man and look what happend! Maybe neopets got smart <__<
#3
Posted 03 July 2004 - 03:24 PM
Ohhhh, I'm new to artmoney....Someone could of told me that *AHEM*
Just kidding =D I was useing a crappy account anyway.
How do you reset vaules anyway?
Just kidding =D I was useing a crappy account anyway.
How do you reset vaules anyway?
Edited by Dash, 03 July 2004 - 03:26 PM.
#4
Posted 03 July 2004 - 03:49 PM
ROTFLMAO! I have to try that!
#5
Posted 03 July 2004 - 03:53 PM
that's what I posted about, attack of the marblemen having a cheating detection. but if you decompile it, it has comments and they are.....................
#6
Posted 03 July 2004 - 04:09 PM
Wait a sec... so you're telling me that is REAL?
#7
Posted 03 July 2004 - 04:10 PM
yeah its real but its real crap detection
one thing it catches is if the ti'mer is not there
one thing it catches is if the ti'mer is not there
#8
Posted 03 July 2004 - 04:23 PM
yeah, it's true. Not only that, look at this:
yeah, it checks the totalbonusti'me and the gamescore.
EDIT: Here are the comments:
if ( _root.GAMESCORE.show() <> _root.NUMCOINS.show() * 10 + _root.TOTALBONUSTi'mE.show()) { _root.DETECTCHEAT.changeTo(1); } if (_root.TOTALBONUSTi'mE.show() > 10 * _root.ROUND.show()) { _root.DETECTCHEAT.changeTo(1); } if (_root.DETECTCHEAT.show() == 1) { _root.GAMESCORE.changeTo(2); }
yeah, it checks the totalbonusti'me and the gamescore.
EDIT: Here are the comments:
_root.GAMESCORE = new Evar(0,"GAMESCORE","THE OVERALL SCORE"); _root.PASSWORD = new Evar("","PASSWORD","THE PASSWORD FOR SECRET LEVEL"); _root.ROUND = new Evar(0,"ROUND","THE CURRENT ROUND"); _root.LIVESLEFT = new Evar(3,"LIVESLEFT","NUMBER OF LIVES LEFT"); _root.NUMCOINS = new Evar(0,"NUMCOINS","NUMBER OF COINS USER HAS PICKED UP"); _root.TOTALBONUSTi'mE = new Evar(0,"TOTALBONUSTi'mE","TOTAL NUM OF Ti'mE BONUS POINTS IN THE GAME"); _root.DETECTCHEAT = new Evar(0,"DETECTCHEAT","EQUALS 1 IF A CHEAT HAS BEEN DETECTED"); _root.MAXTi'mE = new Evar(99999,"MAXTi'mE","THE MAX AMOUNT OF Ti'mE TO COMPLETE A LEVEL"); _root.STARTTi'mE = new Evar(0,"STARTTi'mE","THE STARTING Ti'mE FOR EACH LEVEL"); _root.STOPTi'mE = new Evar(0,"STOPTi'mE","THE END Ti'mE FOR EACH LEVEL");
Attached Files
Edited by xx_WLT_xx, 03 July 2004 - 04:24 PM.
#9
Posted 03 July 2004 - 04:25 PM
Yeah, I'm to dumb to notice that. I'm new to artmoney. But now I know the next ti'me I deside to use art money I have to close it and reset values.yeah, it's true. Not only that, look at this:
if ( _root.GAMESCORE.show() <> _root.NUMCOINS.show() * 10 + _root.TOTALBONUSTi'mE.show()) { _root.DETECTCHEAT.changeTo(1); } if (_root.TOTALBONUSTi'mE.show() > 10 * _root.ROUND.show()) { _root.DETECTCHEAT.changeTo(1); } if (_root.DETECTCHEAT.show() == 1) { _root.GAMESCORE.changeTo(2); }
yeah, it checks the totalbonusti'me and the gamescore.
EDIT: Here are the comments:_root.GAMESCORE = new Evar(0,"GAMESCORE","THE OVERALL SCORE"); _root.PASSWORD = new Evar("","PASSWORD","THE PASSWORD FOR SECRET LEVEL"); _root.ROUND = new Evar(0,"ROUND","THE CURRENT ROUND"); _root.LIVESLEFT = new Evar(3,"LIVESLEFT","NUMBER OF LIVES LEFT"); _root.NUMCOINS = new Evar(0,"NUMCOINS","NUMBER OF COINS USER HAS PICKED UP"); _root.TOTALBONUSTi'mE = new Evar(0,"TOTALBONUSTi'mE","TOTAL NUM OF Ti'mE BONUS POINTS IN THE GAME"); _root.DETECTCHEAT = new Evar(0,"DETECTCHEAT","EQUALS 1 IF A CHEAT HAS BEEN DETECTED"); _root.MAXTi'mE = new Evar(99999,"MAXTi'mE","THE MAX AMOUNT OF Ti'mE TO COMPLETE A LEVEL"); _root.STARTTi'mE = new Evar(0,"STARTTi'mE","THE STARTING Ti'mE FOR EACH LEVEL"); _root.STOPTi'mE = new Evar(0,"STOPTi'mE","THE END Ti'mE FOR EACH LEVEL");
#10
Posted 04 July 2004 - 07:51 AM
Wow, that's interesting...
Guess it's good I don't play Attack of the Marblemen.
Guess it's good I don't play Attack of the Marblemen.
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