Am not sure what your cracking on about but i was talking about corys neopets account, he has 70 odd items he needs to put in his shop.....
Should Neocodex introduce monetary incentives?
#101
Posted 30 October 2008 - 06:13 PM
Am not sure what your cracking on about but i was talking about corys neopets account, he has 70 odd items he needs to put in his shop.....
#102
Posted 30 October 2008 - 06:20 PM
Lol we have programs that do that already.
#103
Posted 30 October 2008 - 06:21 PM
Um does anyone know where hydro/SL are?
Shadowlink is busy as shit with school, I'm assuming the same for Hydrogen.
And Josh, I see your point. If I can get in touch with Hydrogen and force him to think about this stuff, as well as give an idea on current finances.
Unless I'm mistaken, our hosting is less than our ad revenue right now...
#104
Posted 30 October 2008 - 06:21 PM
The one i used was putting items in my shop WAYYYyy underpriced....
#105
Posted 30 October 2008 - 06:22 PM
I think we have some that let you set a price based on a % of the results found in the shop. I don't play anyway so I don't knoe exactly
#106
Posted 30 October 2008 - 07:33 PM
And Josh, I see your point. If I can get in touch with Hydrogen and force him to think about this stuff, as well as give an idea on current finances.
Unless I'm mistaken, our hosting is less than our ad revenue right now...
Hm is that it? They're always busy from school.. but they usually fly by.. you know what I'm busy as fuck from school and I'm here more often than when I have nothing to do lol.
#107
Posted 31 October 2008 - 09:10 AM
#108
Posted 31 October 2008 - 09:22 AM
Slinky's not admin anyways, but he's in one of the best programming schools in Canada which really makes them put way too many credit hours on their student's heads. Hydro's kinda in the same situation, but he's working at school as a tech I believe as well so he doesn't have much time. Problem with Slinky is that he doesn't work during school as I remember correctly and he works double full time during the summer so he can support himself during school which is primarily why he resigned. Poor guy had no time Plus I think it gets really hard when people demand things from you when it's a volunteer position.
Oh and as far as staff pay goes... I'm a bit nervous about that considering there are several of us (and I partially include myself) which don't do that much. Kitsune does a ton, though. Like seriously, a fuckton.
#109
Posted 31 October 2008 - 02:11 PM
Internet now in days is made for profiting
#110
Posted 02 November 2008 - 07:14 PM
Oh and as far as staff pay goes... I'm a bit nervous about that considering there are several of us (and I partially include myself) which don't do that much. Kitsune does a ton, though. Like seriously, a fuckton.
I think it's is a serious problem when we have the only 2 admins left that can implement such ideas and they're too busy to do anything (and possibly don't really care as much as they used to).
I know they're busy with school, they always are at this time of year.. but if you check this date last year and the year before.. they were still mildly active. And I'm going to hope come thanksgiving/xmas break, they stop by.. otherwise school won't really be a viable excuse for them anymore.
I mean, this is why I also suggested introducing monetary incentives for the admins themselves. They deserve to make some money off their hard work.. and they would be motivated to better codex this way.. It's a win win situation.
It's not like they have to become profit mongrels.. but even if they shimmied 10% of profits among themselves, it would be worth their time much more.
#111
Posted 02 November 2008 - 07:47 PM
#112
Posted 03 November 2008 - 03:06 PM
Well, that's why we need to seriously consider selling programs..
Otherwise.. if we make a good effort, selling programs might be enough to get enough members here and increase our revenues from ads.
Well if I was getting $80+ a week I'd be quitting my job
Quite honestly, I don't think we need to be paying any staff but the administrators. I feel like being a supermod has enough privileges to always have members that are eager to take your job and there's also some qualifiable ones. The same can't be said for admins.
#113
Posted 03 November 2008 - 03:26 PM
So how much cash do I have to shell out to make this pay the programmers thing happen?
Brandon / Pykle says (5:08 PM):
Haha
Brandon / Pykle says (5:08 PM):
Don't worry about that
Brandon / Pykle says (5:08 PM):
#114
Posted 03 November 2008 - 03:29 PM
You're right in the sense that not anyone can become an admin, but to some degree the same can be said for an smod. The difference between an smod and an admins, in my opinion is the ability to handle the technical side of things, the programming and the fundementals of the site.
You look at other sites who have ridiculous choices for smods - the likes of interhacker and nextgen. Compare that to Tetiel and myself and past smods, do you really think just anyone can do it?
On the contrary, I'm rather impressed at the likes of you and Tet who can do the same old job for years without complaint.
But you're all still motivated and you're doing yours jobs.. there's really no reason to be paying you. And if you were to leave, we could probably replace you and not much would change. Try not to think about yourself and about codex.. I'm bringing up this thread out of necessity.. because essentially we have no admins and no programs. We should guide our funds to where its necessary.. not to the people who think they deserve it.
Edited by Freak, 03 November 2008 - 03:29 PM.
#115
Posted 03 November 2008 - 03:45 PM
#116
Posted 03 November 2008 - 07:53 PM
That's just my opinion, though. I don't think monetary incentive would acheive that alone. Monetary incentive would just increase the quantity but not really the quality. There was a site I used to moderate called Slop Dog which had a notorious reputation for their premium memberships which ended up with a lot of low-quality people posting without any real content or discussion. So I'd say provide monetary incentives for program production that can be purchased by active members, not a bunch of people who come here for the programs and kinda post now and then to not look like douchebags.
As for getting people from various backgrounds, that's more of an advertising thing. I'd rather just get some activity going at first, then if theres a surplus of money, spend it on some advertising to more 'niche' markets in addition to the neopets cheating community as a whole.
But I don't think of practicality, so yeah.
#117
Posted 03 November 2008 - 08:25 PM
Right now we're averaging approx 200-300 on a regular basis which is not enjoyable to see either.
It would be interesting to get more insightful people, but trying to find insightful people who play neopets is hard to come by. We've also come to a point where the community has matured beyond the programs shit. Programs remain a reasonable incentive to be active when you first come here, so really just getting people hooked is more of a key than getting lots of people posting a few posts average.
#118
Posted 03 November 2008 - 08:41 PM
#119
Posted 11 November 2008 - 06:58 PM
I say no.
#120
Posted 11 November 2008 - 07:13 PM
#121
Posted 11 November 2008 - 07:16 PM
That's if you count deleting threads and moving posts work..
#122
Posted 11 November 2008 - 07:18 PM
Programming is work.
#123
Posted 04 October 2009 - 05:09 AM
Edited so it actaully makes sense
Edited by fruityone, 04 October 2009 - 05:10 AM.
#124
Posted 04 October 2009 - 05:43 AM
However, selling Abrosia may not be the worst idea. Perhaps have two versions, a public with very limited settings, and an Elite.
Edited by Metigue, 04 October 2009 - 05:44 AM.
#125
Posted 04 October 2009 - 10:11 AM
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