ScoreSender Lists Unused Undetectable
#1
Posted 22 January 2010 - 01:47 PM
#2
Posted 22 January 2010 - 01:50 PM
1. Load a list with randomized scores/times
2. Press randomize
3. Sort by ID
The lists that are generated by me account for random scores and times... it's up to the user to ensure that the games are played in a random order... and that can be achieved in two clicks with sLAUGHTER's SS
#3
Posted 22 January 2010 - 01:57 PM
#4
Posted 22 January 2010 - 02:13 PM
It might be a little dangerous to generate a random score and time for a random GameID...
I'd have to see some sample output before I'd slap a seal of approval on that bad boy.
#5
Posted 22 January 2010 - 02:20 PM
I've made no such program, just lists.
It might be a little dangerous to generate a random score and time for a random GameID...
I'd have to see some sample output before I'd slap a seal of approval on that bad boy.
They would be random however realistic. Like between 500 and 700 for a score and 2-5 minutes per game. I know it will be slow but it will reduce the chances of a frozen account be a lot.
#6
Posted 22 January 2010 - 02:24 PM
#7
Posted 22 January 2010 - 02:33 PM
But then again, you would also have to factor in modulus on certain games, then there's the problem that certain IDs do not exist; for some games, 700 would be a high score, and other games, 700 would be impossibly low. (Examples: Splat a Sloth and TROTRODS)
Yes I know that each game would have it's own realistic random value.. so you would earn between 800-100np instead of 1000 everytime or 800 everytime and it would be really unique versus others public lists.
#8
Posted 22 January 2010 - 03:03 PM
#9
Posted 22 January 2010 - 03:19 PM
Yes I know that each game would have it's own realistic random value.. so you would earn between 800-100np instead of 1000 everytime or 800 everytime and it would be really unique versus others public lists.
Here's an example for game100 if you get 1000 points that equals 1000 NP. Ok the play time is always between 3-6 minutes. What my program would do is take game100 and make a random amount of point to send between 700 and 1000 and the wait time between 3-6 minutes to make it look realistic. So everytime you use a SS you run my program it would output a text file with a unique list.
So for this example it would output something like this GameID: 100 Score: 853 Time: 183
next time you run it it might be GameID: 100 Score: 997 Time: 194 and but instead of it just outputting one game it will output all of them. They way i am going to program it would be game by game so it would know what scores would get you between lets say 700 and 1000 points.
Like game200 2000 points equals 1000 NP so it would be set to out put GameID: 200 Score: 1670 Time: 152 but random eachtime as long as it will be between 1,400 and 2000 in game points so for this example your total output would look something like this
GameID: 100 Score: 876 Time: 192
GameID: 200 Score: 1478 Time: 167
ect...
#10
Posted 23 January 2010 - 11:24 AM
#11
Posted 23 January 2010 - 01:46 PM
if every game were personally scored and timed, then yes I would totally use this program. I just think it'd a lot of work on your part. But if you're able to then I would definitely use it. Good on you
This is my response aswell. It also had to stay true to the title, "unused, undetectable". Going to take a long time making though. A very long time, unless you're a savant or something.
#12
Posted 23 January 2010 - 11:39 PM
#13
Posted 24 January 2010 - 11:01 AM
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