A few more petpets
YE OLDE PETPETS (id59)
Mortog, r99
Turmac, r99
Vullard, r99
Zebie, r99
WINTERY PETPETS (id61)
Candychan, r99
Snowickle, r99
DESERT (id50)
Blobikins, r99
Dua, r99
Erisim, r98
Khonsu, r99
Scamander, r99
- Viewing Profile: Reputation: Kyuu
Kyuu
Member Since 15 Oct 2009Offline Oct 22 2012 10:52 PM
Community Stats
- Group Member
- Active Posts 191
- Profile Views 4758
- Age Age Unknown
- Birthday Birthday Unknown
- Local Time:
- Oct 25 2026 02:22 PM
-
Gender
Female
-
Interests
sleeping
14
Good
User Tools
Friends
Kyuu hasn't added any friends yet.
#1240197 Help Complete Item DB (R99's)
Posted by Kyuu
on 17 December 2009 - 01:08 PM
#1240189 Help Complete Item DB (R99's)
Posted by Kyuu
on 17 December 2009 - 12:43 PM
About half the petpets for fanciful fauna (id 103) are missing from the shop. They're in the database though.
Biyako
Blurgah
Hegelob
Juma
Kazeriu
Naleep
Pandaphant, r98
Quilin, r99
Biyako
Blurgah
Hegelob
Juma
Kazeriu
Naleep
Pandaphant, r98
Quilin, r99
#1226145 Chemistry
Posted by Kyuu
on 28 October 2009 - 02:43 PM
Um, I just woke up so what you're writing is confusing me. I'm just going to ignore all of it and try to explain it...using paint!

That's an NO2- right? Basically, it has N x1 = 5e-, O x2 = 12e-, and 1 e- to balance the charges which makes it an anion. First, draw the diagram and distribute the charges appropriately. There are 6 valence e- in the O on the left and it's sharing one bond. According to charge distribution, you count number of valence electrons and half the number of electrons in a bond (the O-N) bond, and that number of subtracted from the total number of valence electrons in the unbonded form of that element (6e- for O). N has 2 valence e- and 3 bonds, so that's a total of 5, minus 5 from that, which gives a charge of 0.
tbc...
Again for NO3- you count up the numbers and draw the structure. The bottom two O have a negative charge because they each have 6 valence e- and one bond, so that makes a total of 7 for charge. 6-7 = -1, so they both have a charge of -1. The top O has 4 valence e, 2 bonds, so that makes 6e-, subtracted from 6 so that has a neutral charge of zero. the N in the middle has 4 bonded e-, but the total number is supposed to be 5 to be balanced, so 5-4 = +1 so it has a positive one charge.

That's an NO2- right? Basically, it has N x1 = 5e-, O x2 = 12e-, and 1 e- to balance the charges which makes it an anion. First, draw the diagram and distribute the charges appropriately. There are 6 valence e- in the O on the left and it's sharing one bond. According to charge distribution, you count number of valence electrons and half the number of electrons in a bond (the O-N) bond, and that number of subtracted from the total number of valence electrons in the unbonded form of that element (6e- for O). N has 2 valence e- and 3 bonds, so that's a total of 5, minus 5 from that, which gives a charge of 0.
tbc...
Again for NO3- you count up the numbers and draw the structure. The bottom two O have a negative charge because they each have 6 valence e- and one bond, so that makes a total of 7 for charge. 6-7 = -1, so they both have a charge of -1. The top O has 4 valence e, 2 bonds, so that makes 6e-, subtracted from 6 so that has a neutral charge of zero. the N in the middle has 4 bonded e-, but the total number is supposed to be 5 to be balanced, so 5-4 = +1 so it has a positive one charge.
#1225004 [Guide] Best Single-store Restocking Locations
Posted by Kyuu
on 23 October 2009 - 11:16 PM
So if you could only restock in one place, where would it be?
Abrosia gives you the option to let it jump around and import from the database or to create your own restock list, which can be generated from the Item DB. Why would you want to restock in one location/use this guide? Here are a few good reasons:

Column 2: approx. number of items that'll get >5k in profit according to the item DB
Column 3: approx. number of items that'll get >10k in profit according to the item DB
Column 4: approx. number of items that'll get >50k in profit according to the item DB
Column 5: approx. number of UB restocked in shop*
* - only contains UBs already priced in item DB
>_> It's an image because the formatting wouldn't agree with me.
Forthcoming info:
1) Frequency of items >5k profit appear in the shop per duration of time
2) Frequency of successful buys of those items
3) Approx. profit margin
4) Profit margin compared to letting Abrosia run on its own.
...this will take some time.
Enjoy!
Abrosia gives you the option to let it jump around and import from the database or to create your own restock list, which can be generated from the Item DB. Why would you want to restock in one location/use this guide? Here are a few good reasons:
- Abrosia does not predict restocks, only catches them and buys items. You can potentially make a greater profit in one store than if you let it jump around randomly.
- It seems more plausible for a restocker to memorize profitable items for one store than for many, especially if they are a first time restocker. So if you restock in only one store, it adds a layer of believability to ABing.
- When you get to become an advanced member, you can specify which shops to restock at. This is the list of the places with the most number of profitable items.

Column 2: approx. number of items that'll get >5k in profit according to the item DB
Column 3: approx. number of items that'll get >10k in profit according to the item DB
Column 4: approx. number of items that'll get >50k in profit according to the item DB
Column 5: approx. number of UB restocked in shop*
* - only contains UBs already priced in item DB
>_> It's an image because the formatting wouldn't agree with me.
Forthcoming info:
1) Frequency of items >5k profit appear in the shop per duration of time
2) Frequency of successful buys of those items
3) Approx. profit margin
4) Profit margin compared to letting Abrosia run on its own.
...this will take some time.
Enjoy!
- Viewing Profile: Reputation: Kyuu


Find content