if mov > lvl*2 or stren > lvl*2 or defen > lvl*2 or hp > lvl*2: next_stat = "Level" elif defen < lvl*2 and defen <= mov and defen <= stren and defen <= hp: next_stat = "Defence" elif stren < lvl*2 and stren <= defen and stren <= mov and stren <= hp: next_stat = "Strength" elif hp < lvl*2 and hp <= defen and hp <= stren and hp <= mov: next_stat = "Endurance" elif mov < lvl*2 and mov <= defen and mov <= stren and mov <= hp: next_stat = "Agility" elif defen < lvl*2: next_stat = "Defence" else: next_stat = "Level"
Trains all stats evenly with priority of Defence > Strength > Endurance > Agility, but first makes sure that the Level is sufficient.
I have also tested this for about 30 levels + 60 of each stat and it hasn't let me down yet.


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