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SuperDuperPuppu

Member Since 08 Mar 2013
Offline Jan 28 2026 09:59 PM

#1809032 Super Duper Guide to Making NP with Malling

Posted by SuperDuperPuppu on 04 October 2014 - 09:23 AM

Super Duper Guide to Malling/Managing a Shop

What exactly is malling, and can you make money with it? Usually, people will say no, but from personal experience, it is quite profitable.

 

Lately, the shops haven't been restocking that often, and it's eating into all our profits. I figured that some people would like to try this out.

 

I have made ~18million in 2 months. (with advanced)

It's not great, but it's not bad either, considering how low risk it is.

Feel free to skip to the last 2 sections.

 

History of Malling:

Before pre-historic times when society wasn't yet literate, Neopets had a tremendous following numbering in the MILLIONS.

People used the shops to sell what little they can scrap by for extra NP.

Then, a small group of brave souls started customizing their shops to specific categories.

"OOoo" said one. "I love petpets, and want to only sell them."

"I love food, and that's what I'm only going to sell," said another.

Eventually, these individuals met with each other and formed the 1st archaic semblance of a mall.

 

^All of this information is historically accurate (verified by me).^

 

Concept of Malling (in the past)

Back when there was a huge following in the 2000s, most of the players were still little children.

Due to this fact, the idea of a shop wizard escaped them. To buy their stuff, they would browse the huts and look at mall banners.

This allowed many mallers to dramatically increase their price beyond the SW prices (I'm talking about a 100%+ increase in many cases).

 

Each maller formed an alliance with each other to stick to their category. They can stock only up to 20% or less of other people's categories. (Ex. A food shop can only have at most 20% of collectable cards or toys).

 

Also, each maller had an obligation to update their banners and donate for the neoboard ads. 

 

Shoppers would use the banners to navigate from 1 shop in the mall to another affiliated shop. This gave the mallers more "hits."

At that time, it was such an effective method that they would increase prices until they stop getting SW hits, and the only hits they got were from their malls and hut position.

 

That brings up another point of "hut positions." 

There are 3 marketplaces: Neopia Central, Mystery Island, and Haunted Woods.

Neopia Central was the most competitive (in terms of shop sizes), then mystery island, then haunted woods. Therefore, the shops with the biggest sizes transferred their shops to Neopia Central to get more hits.

(Believe it or not, people used to browse huts and look at mall banners).

 

Malls would strategically force their members to upgrade to certain hut positions to generate more hits.

The higher the shop size, the higher up the shop (and mall banner) appears in the hut. Once it reaches a certain size, it gets "upgraded" to the next hut. However, this can be potentially negative, since they are at the bottom of the new hut, so people would strategize.

 

Benefits of Malling

So you may be wondering how this impacts you.

Well, historically malling has been a great NP generator. 

The biggest shop size (now abandoned) is ~3500. 

From shop size 1 to 3500, it takes around 1.2 BILLION NP to upgrade. 

That person has made enough money to upgrade to 3500 from just malling.

 

Benefits include:

-Make NP relatively effortless

-Low risk, compared to ABing in stamps and magic

-Easy place for beginners to get a hang of RSing

-Make the account look more "legitimate"

-It's actually pretty fun in the beginning

-You'll help clear out shops for other ABer

-You be able to RS in shops that have 22+ items. (My most notable AB item was in Kreludor Bookstore, where I was RSing some low-profit books for my shop, and got a 3mil item since nobody was RSing in a full shop).

- You won't have to deal with Resellers

-You won't have to find buyers. They will come to you!

 

Malling Today

I have been in several different malls, so the malling experience is much different than malling in the past.

 

1) It is less profitable to set yourself in a category. You'll make more NP via opening a general store that stocks everything.

 

2) Board ads are a waste of money. They may have drawn shoppers in the past, but most of the players are much older, so they can SW or SSW search the items.

You'll get 10 hits max a day from neoboards. (It takes a million to appear at the top and 100k to get any hits at all).

The net gain from the ads is in the negative.

 

3) It is perfectly fine to NOT join a mall. 

If you just open a general shop, you'll make the profits anyways.

Hits from mall members may be 10/day. 

It may be profitable for other types of mallers (those that stock overpriced petpets or clothes), but your store should be the lowest on the SW.

 

4) Continuing from point 3, overpriced items barely sell. You have to know what you're doing in order to sell above the SW.

For the purpose of this guide, your store will focus on stocking at SW prices.

 

5) Hut Positions DO NOT matter. You'll get 1 hit per week or 1 hit per month. I bet that most people won't even be able to find the huts anymore.

 

How To Make NP

1) First obtain 100k-500k through SSing, or legitimate means.

 

2) Open your shop and upgrade to shop size 100+

The bigger your shop, the greater variety of items you can stock. This translate to more SW hits and profit.

Eventually, you'll want to upgrade your shop to size 500+

 

3) Open abrosia and set the profit margin to 400.

Yes, you read correctly. I don't set it to 40k, or 400k. 400 seems to be a decent number.

You can go above 400 (you'll get less items) or below 400 (riskier, since many items aren't accurately priced in the database. This may lead to a negative profit).

 

4) Toggle with your settings to make sure you have ~1600 to 2000ms buy time. 

Having a buy time that is too fast is NOT that important, as you'll be gunning for items that have low profit margins.

 

5) Set item management to every 2 minutes (very important, since you won't be able to buy with a full inventory).

 

6) Run abrosia in store(s) of choice. 

Having advanced really helps (but it is manageable without advance).

It's really nice to be able to choose a store of your choice or buy only selected items (more on that later).

Also, don't just stick to 1 store. AB 1 hour at a store, 1hour at another store, and so on.

 

7) Run the shop auto-pricer. 

Set the AP to 5NP below the lowest on SW (should be the default setting).

Also make sure that there is 3 searchers per item (should also be default).

You can switch it to 2 items for a quicker pricing, but it will be less accurate. (more on this later).

 

8) Wait.

 

9). Modify your buys with Abrosia.

Try different stores and different profit margins.

Also, if you have advanced, you can choose to not buy items that you already have enough stock of (one time I had 50+ icy tissues).

 

10) Use your profits to continuously upgrade your store.

You do not want to upgrade your store beyond size 750. The return on investment takes a long time (it takes 150k per upgrade in size at this point).

More importantly, with a shop size 750+, it'll take too much time to price your items.

 

Other Tips/Questions/Answers

1) How much NP can I make with malling?

On average, I will make 100k+ per day depending on traffic.

It really depends on shop size (greater variety of stock to choose from) and how often you price items.

Your items will quickly become not the lowest on SW after you price it, so you have to frequently re-price your shop.

 

2) Already mentioned in 1, but price your shop every so often.

I notice that I have 200k-400k profit on the day that I price my entire stock.

Unfortunately, when you stock 700+ different items, you get SW banned easily, so it may take hours to price your entire stock.

 

3) Look for items with actual uses.

Faerie quest items, food, drinks, and chocolates go quickly because they actually have uses. Some shops (usually the ones that were present in the beginning, stock items that have uses). 

When TNT implemented newer shops, they didn't create a market for them, so steer away from those.

 

4) To price your entire stock quicker, set the APer to do only 2 searches for the items. (This may result in less accurate prices).

It will allow you to price 60-100 items before you are SW banned.

 

5) Be careful with the APer.

For some reason, if you decided to leave it out all day (to price 700+ items worth of stock), it may freeze.

I have noticed that the program freezes if I leave it out too long after I press the "save shop prices" button (prices may still save).

This may seem like a trivial issue, but you'll pull out your hair when you find out 5 hours of pricing your stock did not save.

 

5a) When using the APer, select 60-80 items to price (if you set search to 2 per item). 

Then price the item, then save shop prices.

This ensures that the database will be updated and the program won't freeze on you.

 

Please correct me if I'm wrong, but I have noticed that the information won't be sent to update the item database if you don't fully price all the items you have selected.

Ex. You select 100 items to price, but you only price 80 before you are SW banned. I believe information won't be sent to the database until you price the other 20 you have selected.

("Updating database" phrase doesn't show).

 

6) Sometimes databases may be a little funky, and you end up buying unprofitable items.

EX: Owabit is priced at 2047 in the database, but a shop wiz search shows that it is ~1k only, so you have a negative profit.

 

That is OKAY!

Your net profit gain will almost always be greater than your net profit losses (due to differences in database and SW prices).

 

To circumvent this, you can create a manual list (if you have advanced) to weed out items that you know aren't profitable.

Since I'm to lazy to do this, bypassing that shop is usually the best option.

Even if you pretend it doesn't exist, that works too.

 

7) You can buy items using other programs too.

I have experimented with the USAB from ValorSuite and bought codestones and books below SW price. Then I sold them at SW price.

I usually like AB better, but you can't really AB codestones.

 

8) You can still join a mall.

Make sure you get the food/drinks category, or general category, as they make the most NP.

 

9) Remember half price day.

You can easily make 1 mil just from half price day.

I can stock up on 1k+ items, each with profits of 1k+ (at least 1 million NP).




#1800928 Random Contest #3 - Thinking Outside the Box / Recycling

Posted by SuperDuperPuppu on 12 September 2014 - 04:56 AM

jbve3cpDtWAQP6.png

Starts: Now

Entries Due: September 17th at 12 PM NST

Voting Ends: September 21th at 12 PM NST

 

Theme: Thinking Outside the Box / Recycling

 

Rules:

1. Submit a picture of something that you have created using items for purposes besides their intended puposes (Ex: purse made of pop tabs, decorated can as pencil holder, or artwork made of coins).

1a). [Optional] 1-3 sentence descriptions may be included.

2. Finding a picture online and trying to pass it off as your own is cheating and you will be disqualified.

3. Be sure to include a piece of paper or something that says "Neocodex" in the picture so we know that you actually made it. Do not photoshop Neocodex in!

4. Send the picture to me!

5. Play fair and have fun!

 

Awards:
 

23rwadd.jpg

 

Winners (Top 3) get the random contest duck!

 

1 Million NP @Rocket (Thanks!)

1x Baby PB @Superduperpuppu

 

(Also let me know if you want to contribute a prize, thanks!)




#1793351 Customization Contest # 6

Posted by SuperDuperPuppu on 11 August 2014 - 07:01 AM

Customization Contest #6

Theme: Cartoon/Anime Character

Whether they fly solo, have enemies, or exist in a team, the goal is to submit 1-3 customizations to me. If more than 1 customization, there has to be a clear reason why.

 

If you wish, you may include a 1-2 sentence description of your entry to accompany it in the voting thread. It is not necessary, but it may help people identify your character(s).


Starts: NOW!

Entries due: 11:59 PM NST Friday, August 15th
Voting ends: 11:59 PM NST Wednesday, August 20th


Quick rules: send a link to a Dress to Impress outfit page to me by the due date.
Please review the full rules here!

Prizes

$5 voucher @Kord

1x Stamp (1.5-2mil on TP) @superduperpuppu

1x Baby PB @superduperpuppu

500k @Rocket (Thank you!)

Please post or PM me if you would like to contribute a prize!

 

Award
The first place winner will receive this exclusive award: uAS02nV.png

And the privilege of hosting the next Customization Contest!




#1790014 [Guide] Training Cost Analysis 2014 Version

Posted by SuperDuperPuppu on 29 July 2014 - 02:48 PM

Original guide was done by ElPinapple.

Found: http://www.neocodex....-cost-analysis/

 

The New BD changed quite a few things, so I decided to update prices and add a few items, but it will follow the same general format.

Feel free to skip to the summary section towards the end for a quick recap.

 

Training:

Cap'n Threelegs' Swashbuckling Academy

Level 10 and Under: 1 dubloon - 850 NP / Stat

Level 11 - 20:           2 dubloons - 1250 NP / Stat

Level 21 - 30:           5 Dubloons - 3600 NP / Stat

Level 31 - 40:           5 Dubloons - 3600 NP / Stat

 

Mystery Island Training School

Level 21 and Under: 1 Codestone - 3.8K NP/ Stat

Level 21 - 41:            2 Codestones - 7.6K NP / Stat

Level 41 - 80:            3 Codestones - 11K NP / Stat

Level 81 - 100:          4 Codestones - 15K NP / Stat

Level 101 - 120:        5 Codestones - 19K NP / Stat

Level 121 - 150:        6 Codestones - 23K NP / Stat

Level 151 - 200:        7 Codestones - 27K NP / Stat

Level 201 - 250:        8 Codestones - 30K NP / Stat

 

*Used average of 3.8k to calculated codestone prices

Prices may vary depending on the codestones asked (ex: EO cost much more than Mau codestone)

 

Secret Ninja Training School

Level 251 - 299: 1 red codestone - 18.2K

Level 300 - 399: 2 red codestones - 36.4k

Level 400 - 499: 3 red codestones - 54.6k

Level 500 - 599: 4 red codestones - 72.8k

Level 600 - 749: 5 red codestones - 91K

Level 750+:        6 red codestones - 109.2K

 

Stat Increasers*:

* Some items may not guarantee an increase in stats. Averages will be listed

 

7th Birthday Cake Slice #1: 

+5HP 

1 Cap

 

7th Birthday Cake Slice #2

+3 movement

1 cap

 

7th Birthday Cake Slice #3

+2 Str

1 Cap

 

Altador Strength Potion

+5 Str

400k

80k / Stat

 

Armoured Negg

+1 Def

45k

45k / Stat

 

Basic Power Negg

+0-1 Def

85K

N/A (No averages can be obtained)

 

BBQ Porkwich

+1 Def

50 – 90K

50 -90k / Stat

*Item has inflated due to “Bread” being retired. How do you retire bread?!?

 

Bomberry Elixir

+0-1 Def, Average of 0.325

32K

98.5k / Stat

 

Bubbling Fungus

+ -6 to 6 Strength, Average of 1.7

60k

35k / Stat

 

Bullseye Potion

+ -3 to 3, Average Unknown

42.5K

N/A (No averages can be obtained)

 

Cool Negg

+1-2 levels, +1-3 HP, + 1-3 Agility, +1-3 strength

600K

55K-150K / Stat (No averages obtained)

 

Cooling Balm of the Warrior

+0-2 Def

16K

N/A (No averages were obtained)

*May beat armoured negg IF average > 0.35

 

Elixir of Leveling

+0-2 Levels

300K

N/A (No averages were obtained)

 

Energising Elixir

+0-2 HP, Average of 0.2

100K

500k / Stat

 

Essence of Drackonack

+0-2 Strength, Average of 0.45

20K

44.5K / Stat

 

Essence of Mortog

+ 0-3 Strength

85K

N/A (No averages were obtained)

 

Queen Faerie Negg

+ 1 HP

150K (57 Negg Points * 2.6K per negg)

150K / Stat

 

Ferocious Negg

+ 1-3 Strength

300K

N/A (No Averages were obtained)

 

Greater Earthen Potion

+2 Strength (also +2 intelligence)

100k

50K / Stat (doesn’t factor in intelligence)

 

Illusens Forest Essence

+0-3 Movements, Average of 0.6

80K

133K / Stat

 

Irritable Genie-In-A-Bottle

+1-2 Levels

550k +

550k-1mil (No averages were obtained)

 

Jar of Forest Earth

+0-10 Strength, Average if 1.23

74K

60K / Stat

 

Kaleideonegg

+1HP or +1 Level

135K (52 Negg Points * 2.6k)

135k / Stat

 

Kauvaras Marvellous Potion

+2 Levels, +2 Strength, +2 Defense, +2 HP

10Mil

Only 1.25 mil per stat

 

Kauvaras Potion

+1 level, +1 strength, +1 defense, +2 HP

450K

90k / Stat

 

Kaylas Super Special Potion

+0-1 level, +0-1 defense (No averages)

100K

N/A (No averages were obtained)

 

Level Up Shroom

+1 Level

No price found

N/A

 

Magic Power Mushroom

+1HP OR +1 Strength OR +1 Level

No Price found

N/A

 

Meridellian Potion of Defence

+0-3 Defense

115K

N/A (No averages were found)

 

Mummified Scroll

+1-3 HP AND -1-3 Movement

250K

250-750K / Stat (doesn’t factor in stat loss) (No averages were found)

* Can only be used ONCE per pet

 

Muntando Fruit

+0-1 HP

97K

N/A (No averages were found)

 

Negg of Purity +1

+0-1 Defense

10K

N/A No averages were found

*MAY beat armoured negg IF average > 0.25      

 

Neovian Strength Potion

+4 Strength

300K

75K / Stat

 

Potion of Strategic Maneuvers

+ 2 strength and + 2 movement

150k

75K / Stat for only str, 37.5K / Stat for str and movement

*Can be obtained lower @ 120k

 

Power Negg

+1 Strength

200K (79 * 2.6K)

200k / Stat

 

Purple Spotted Shroom

+1 HP OR +Strength OR No Stat Increase

69K

N/A (No averages were obtained)

 

Rainbow Swirly Potion

+2 level (and changes color)

1 mil

500k / Stat

*Information may be Inaccurate

 

Scroll of Ancients

+1 Strength, +1-2 Movements, (and +2 Intelligence)

250K

250k / Stat (doesn’t include movement of int) 83-125K / Stat (doesn’t include int)

 

Scroll of the Warrior

+1-3 Def, -1-3 movement, -0-1 intelligence

115K

38k-115K / Stat (doesn’t factor stat loss) (no averages were obtained)

 

Silver Knight Negg

+1-2 Def

190K (72 Negg Points * 2.6K)

95k – 190K / Stat (no averages were obtained)

 

Snegg

+2-3 HP, +2-3 Movement

330K (126Negg Points *2.6)

N/A (No averages were formed)

 

Sorcerers Potion Set

+0-2 Strength, +0-2 Defense

150K

N/A (No averages were obtained)

 

Spiked Negg

+2-3 HP

500K (195 Negg Points * 2.6K)

167 -250K / Stat

 

Strength Serum

+1-4 Strength, Average of 1.32

300K

Average of 227K / Stat

 

Strength Shroom

+1-3 Strength

No Price Obtained

N/A

 

Super Fast Shroom

+1 Movement

No Price Obtain

N/A

 

Super Negg

+1 Level, +1-3 HP, +1-3 Movement

546k (210 Negg Points *2.6)

78K-182K / Stat (includes movement)

 

Super Strength Potion

No stat increase OR +6 Strength (4% chance)

36K

936K / Stat

*May be inaccurate

 

Therapeutic Swamp Water

No Stat increase OR +1Level, +1Defense

No Price Obtained

N/A

 

Twisted Potion of Strength

+-5 to 5 Strength

100K

N/A (no averages were obtained)

 

Vortex Negg

+ -1 to 1 HP (may change Neopet Color)

62.5K (24 Negg Points * 2.6)

N/A (No Averages Obtained)

 

Witchy Negg

May Raise random stats (and change gender/color/species)

125K (48 Negg Points * 2.6)

N/A No averages obtained

 

Phew! That took a while.

 

Other Notable Mentions

 

Kitchen Quests: Can award stats randomly to ANY of your pets (best to have only 1 if you want to exploit Kitchen Quest)

 

Dice-A-Roo: Can randomly reward pet level ups (need confirmation on this, since I feel like I just made this up)

 

Faerie Quests: You don’t get to pick when or which quest you receive, but they are all generally worth it.

 

Faerie Quest Cookies (100NC): Receive 1 Guaranteed quest every day for 7 days.

 

Training Cookies (125 NC): 30-75% reduced training time for 5 days

 

Lab Ray: May randomly increase of decrease stats, but net gain would be increase (I also probably made this up) due to abundance of “lab rats”

 

Lab Ray Fortune Cookie: Awards 1-3 random zaps for 7 days.

 

Summary Section

 

Notable Stat Increasers have been highlighted.

 

For quickest and cheapest training: train only level until pet is 250. Then, level up HP, strength, and defence for 1 red codestone (with training time of only 3 hours)

 

For Most Balanced training: Train pets at a 1:2:2:2 ratio (Level:HP:Str: Defence) starting at the Swashbuckling Academy until level 40. Only transfer to Mystery Island School after 40 (as it takes longer and is more expensive)

 

For a mixture of balance and speed: Use the 1:2:2 ratio (ignoring defence) until pet graduates form swashbuckling academy. Afterwards, train 1:2:2 at mystery school until Pet has level 75, 150Hp, and 150 Strength.

Next, train neopet up to level 100 and Strength up until 200.

This ensures that the pet has enough HP to survive most BD challengers. 200 Str also gives the 4.5 multiplier to icons

From then, train level until 250. Train other stats once pet is at level 250.

 

For Stat increasers:  the most cost effective time to use stat increasers is when the training cost is 2 codestones (average cost of 36K) or over.

 

For Strength: Bubbling Fungus is the most efficient.

*Be warned that this item can give negative stats. The AVERAGE is 1.7. The more you buy (100+), the closer you will be to the average.

The essence of drackonack can be used to ensure no stat drops (for a little bit higher cost)

 

For Defence: The armoured Negg gives the most bang-for-the-buck (unless we obtain more data from Negg of Purity +1 or Cooling Balm of Warrior)

 

For HP: Stat increasers do not pay off, but Queen Faerie Negg would be the cheapest.

If you have spare NC items, you can opt to trade for cake slice #1 (getting harder to find).

 

For Movement: Not really necessary in BD, but Potion of Strategic Maneuvers or Illusens Earthen Potion are viable options.

 

Please keep in mind that these are averages, so data may not always be accurate.

Also, keep in mind that databases don't have complete information on items such as Negg of Purity +1 and Cooling Ointment. They MAY be more cost effective only if their averages are greater than the 0.25 and 0.35, respectively. However, I don't know their averages.

 

Also, please feel free to point out any mistakes or wrong calculations.

 

Any help cleaning this up is appreciated!




#1783721 Neocodex Pokemon Battle Friendly

Posted by SuperDuperPuppu on 12 July 2014 - 05:57 AM

You're right that bulbapedia doesn't have a strategy dex like smogon.
 
However, personally, I feel that it is just better and more conveniently formatted than serebii.
 
For example, this is a comparison of bulbapedia and serebii on sheer force:
http://bulbapedia.bu...iki/Sheer_Force
http://serebii.net/a...heerforce.shtml
 
Bulbapedia has the additional drop down menu to look at which moves affected by sheer force can be learned by which pokemon.

Serebii just lists the moves that are affected by sheer force.

Also, the explanations are usually more indepth, such as mentioning sheer force in relation to color change.

Helped me make a sheer force Rampardos, which isn't in smogon's strategy dex.

 

Also, it is useful for crazy builds, like a belly drum darmanitan (which doesn't work well at all from personal experience)

 

But it's honestly all just preference. They're both really good. 




#1658345 Five second rule?

Posted by SuperDuperPuppu on 06 April 2013 - 02:24 PM

You have to wait 5 seconds after buying an item before you can buy another. Sometimes Abrosia doesn't think it bought an item, when in actuality it did. This will cause it to not wait the normal 5 seconds and try to buy another item.