Manual UB Pricing FixedT
#26
Posted 28 January 2010 - 08:10 AM
#27
Posted 28 January 2010 - 08:14 AM
Ooo that could be a manual supply too. Ill talk to dro and sl about that. Because i dont know if we want to rely on human data as it oculd have error.
I'm just curious because how else would the programs know the rarity if the price and such are unknown? Will it find the rarity of the item? Because I just search the unpriced items via TP and it shows the rarity -- so did you mean it'd be hard to update the rarity? I think it'd be really hard to misread the rarity though
Also, is there a way to filter out TCG's and Paint Brush related clothing, as well as NC Mall items?
Edited by annabeth, 28 January 2010 - 08:17 AM.
#28
Posted 28 January 2010 - 08:21 AM
#29
Posted 28 January 2010 - 09:50 AM
We need to add a feature where we can set the shop id manually of items. Like big items that rearely retsock they arent in the db yet What do you think?
I concur. The only.... "addendum" is that once it is discovered automatically it cannot be changed.
Is there any way to modify the rarity of an item?
Example: unknown to r99
There is no such functionality and no huge need for it? Rarity only comes into play when sorting by rarity, and sorting by profit is 10x more useful :3
Also, is there a way to filter out TCG's and Paint Brush related clothing, as well as NC Mall items?
I've been working on getting this idea implemented for a while now. We currently have a ton of items that will never be priced because they CANNOT be priced. It's easily automatable, too. Damn untradable items!
#30
Posted 28 January 2010 - 09:58 AM
There is no such functionality and no huge need for it? Rarity only comes into play when sorting by rarity, and sorting by profit is 10x more useful :3
It'd just be nice if I wanted to prepare for Illusens / Jhudora's r99 quests. Obviously it's no big deal or anything, I just imagined it'd be nice just to see how many r99 items there are .
#31
Posted 28 January 2010 - 10:26 AM
It'd just be nice if I wanted to prepare for Illusens / Jhudora's r99 quests. Obviously it's no big deal or anything, I just imagined it'd be nice just to see how many r99 items there are .
Either way, we'd have to allow for a failsafe like we would in the shops wherein if an item gets manually changed it could be "locked" once it gets changed by a program.
#32
Posted 28 January 2010 - 10:38 AM
#33
Posted 28 January 2010 - 10:39 PM
Edit:
Update - As per sir jc's commands we have added a sort by last priced!
#34
Posted 28 January 2010 - 11:39 PM
Update - As per sir jc's commands we have added a sort by last priced!
Here's what this means:
Everything in the shop you always hit is already priced? Well go to the oldest priced item over 100k and start again!
With the example of Pharmacy...
Set Price as 100000 - 10000000
Set Shop as your shop of choice (13 in this case)
Then sort by last priced ascending.
You'll get the UBs that have gotten the least love in pricing lately.
http://www.neocodex....sort=asc&lim=20
#35
Posted 29 January 2010 - 11:08 AM
#36
Posted 29 January 2010 - 11:15 AM
Currently there are things at -- last priced. Whats up with that? Waster can i mass set -- to like the oldest date i can find?
I'm thinking it's probably something to do with the IPB class which we used to display the times (the X Minutes/Hours/Days Ago thing), perhaps they have a limit on how far back they go.
#37
Posted 29 January 2010 - 11:20 AM
#38
Posted 29 January 2010 - 11:22 AM
So search_time_user is 0 but search_time_main has a number in there. Should i copy over the main one to user. Whats the point of main?
#39
Posted 29 January 2010 - 11:26 AM
Edit:
So search_time_user is 0 but search_time_main has a number in there. Should i copy over the main one to user. Whats the point of main?
search_time_main is when it was last spotted in a main shop, and search_time_user is when it was last given a price. Search_time_user shouldn't be 0 if the item has ever received a price though.
#40
Posted 29 January 2010 - 11:43 AM
#41
Posted 29 January 2010 - 11:48 AM
Oh dang thats weird what should i do if its 0 and has a price?
Figure out where the search_time_user went.
#42
Posted 29 January 2010 - 12:00 PM
#43
Posted 29 January 2010 - 01:34 PM
#44
Posted 29 January 2010 - 01:40 PM
Off you go then.http://www.neocodex.us/forum/index.php?app=itemdb&module=search§ion=search&item=&use_rarity=&rarity_low=&rarity_high=&use_price=&price_low=100000&price_high=1000000&use_shop=&shop=1&search_order=price&sort=asc&lim=20&st=0
1000+ pages of items to price
(inb4 not advanced+)
#45
Posted 29 January 2010 - 01:45 PM
http://www.neocodex.us/forum/index.php?app=itemdb&module=search§ion=search&item=&use_rarity=&rarity_low=&rarity_high=&use_price=&price_low=100000&price_high=1000000&use_shop=&shop=1&search_order=price&sort=asc&lim=20&st=0
1000+ pages of items to price
Actually there's 441 page of unpriced items and 108 pages of items which are priced at 100k+.
#46
Posted 29 January 2010 - 02:31 PM
Off you go then.
(inb4 not advanced+)
Little do you know...
+ advanced is not a factor, post count is... 500.
Edited by kittycat, 29 January 2010 - 02:33 PM.
#47
Posted 29 January 2010 - 02:39 PM
I should add a filter where it brings up items only if they were spotted in shops huh? Hey waster is it possible to manually set a mainshop? Is it ok if I add in an ajax call to set that?
#48
Posted 29 January 2010 - 02:43 PM
Aw kitty shut up. Ppl will get in shet.
I should add a filter where it brings up items only if they were spotted in shops huh? Hey waster is it possible to manually set a mainshop? Is it ok if I add in an ajax call to set that?
Yeah like paintbrush clothing why is that even in there...
#49
Posted 29 January 2010 - 02:44 PM
#50
Posted 29 January 2010 - 03:06 PM
Hm hm. Is paint brush clothing not tradeable? Well non-tradeable items will show but they won't get pulled up by the ab lists.
Its not tradeable but it is transferable it might have some illegal value I guess now that you mention it.
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