Ok iargue hoever didn't you just say mouselistener is a funny term?
http://java.sun.com/...selistener.html
It looks to me like sun doesn't think it's funny. Your not a programmer and if you think you are you should go to school so mabey then you could learn something. You are just trying to seem smart or not dumb in these threads but you and I both know you wouldn't have a damn clue what to do if they added listeners and other traps for that matter. You would be stuck waiting for someone elses source so you could alter it a bit and put your stamp on it.
Your just insulting me now. Why dont you just prove what your trying to say instead?
To counter your arguement, I have never a mouse listener didnt exist, instead I said it was a funny term. That is because I think it sounds funny....
And, still we move onward because you gave me a java example, when Neopets uses 0% java ever (Thank goodness...That thing is slow). You have yet to prove that they can do it on their main site, which you claim that if they did, we would be screwed.
You still havent shown any proof at all that your program account for the game, the time it takes to play, and the score you need to play it at.
Please do not insult me, its not a nice thing to do :|
You wouldn't even know where to start writing a human like mouse movement class.
from ctypes import *
user32 = windll.user32
kernel32 = windll.kernel32
class RECT(Structure):
_fields_ = [
("left", c_ulong),
("top", c_ulong),
("right", c_ulong),
("bottom", c_ulong)
]
class GUITHREADINFO(Structure):
_fields_ = [
("cbSize", c_ulong),
("flags", c_ulong),
("hwndActive", c_ulong),
("hwndFocus", c_ulong),
("hwndCapture", c_ulong),
("hwndMenuOwner", c_ulong),
("hwndMoveSize", c_ulong),
("hwndCaret", c_ulong),
("rcCaret", RECT)
]
def moveCursorInCurrentWindow(x, y):
guiThreadInfo = GUITHREADINFO(cbSize=sizeof(GUITHREADINFO))
user32.GetGUIThreadInfo(0, byref(guiThreadInfo))
focussedWindow = guiThreadInfo.hwndFocus
windowRect = RECT()
user32.GetWindowRect(focussedWindow, byref(windowRect))
user32.SetCursorPos(windowRect.left + x, windowRect.top + y)
moveCursorInCurrentWindow(100, 100)
That would move the mouse....
Now all I have to do is devolope a human movement algorithim to call, and we are set.
*whew* that was hard!