Does Abrosia keep track of how often its users get restock banned? I've been thinking about how a restock ban actually occurs and there are two main ways I've mainly thought of:
1. Restock bans occur based on some number generator that is calculated after each refresh.
2. Restock bans occur in a similar fashion as #1, but bans become more likely with quicker refresh speeds (e.g., ban more likely at 60 refreshes/second that 6 rfs/sec.
I would think you should be able to compare how often people get RS banned and what refresh speeds they use to figure this out. If example 1 is true, you shouldn't see a difference in how often people get banned between refresh speeds. If example 2 is true, then you'll see a difference in ban rates, and that also means there should also be an optimum refresh speed that maximizes the number of restocks you see while decreasing the chances of being RS banned.
Has anyone ever tried digging into this? It shouldn't be too complicated to figure out if that data is available for all the users of Abrosia (understandable why that data wouldn't be saved too though).