I so hope you'll still keep the CLI even if a GUI is in the works ;-;
I will keep the CLI version for myself, and submit the GUI version for the PM xP
Well a shop doesn't restock at all if there's 24 items in there and naturally it's going to restock fewer items if there's close to 24 items in there so I'm not sure you really need the data to back it up (also, if we don't have the data then probably nobody has such data ).
I'm guessing people would also want to be able to specify individual lists for each shop they're restocking in and perhaps a list to exclude items they don't want to buy? Also, maybe a maximum profit setting to go with the minimum profit setting for people who don't want to buy high profile, high profit items?
First feature is easily doeable, and same with the second one. Third request is already implimented in the form of "buy unbuyables" meaning if the item is over 99,999 it will not buy. However i can change that to a simple value easy enough.
1) An option to prioritize lower profit items would be good. Currently Abrosia goes for the highest profit item first, and if it is sold out, then to the next highest profit, etc. But if you have a slow connection/long buy time (due to fear of being frozen), you tend to just miss all of them. You would have a better chance targeting low profit items immediately instead of wasting time fighting for the high profit items that you probably won't get anyway.
2) Allow users to set the max number of items in a shop before switching to another shop. Currently there is an option to switch shops if there are 23 items or more, but I personally think that is too high.
3) I'm not sure if a list of people in the shop is a good idea, or even the precise number of people refreshing. That raises privacy concerns and gives TNT valuable information that can be used to freeze users. For example, if TNT knows that there are X number of people refreshing at shop Y, and Abrosia reports that that exact same number of people are AB'ing at the shop, then TNT will know that all those people are cheaters.
One problem I can foresee with that is that the program would have to look at every item in the shop and their relative profits before deciding which one to try to buy whereas now it's just a process of sorting them by profit and going for the first one on the list. That would definitely slow down the buying process slightly.
My program already does option one in a way. It finds out the approximate potential profit of every item in the store prior to processing that store. (does it only once) I currently go after the highest priced item, then work my way to the lower once, but the opposite is also a posibility. Second option is doeable. TNT would have zero way of being able to tell who is in what shop at what time.
hmm... I'd like:
- A blacklist for the AAA
- A reject faerie quests feature
- A Shop clearing feature
- I can incorporate this somehow with the buylists.
- I automatically reject all faerie quests.
- I guess this is an option people want, so ill add it
^Seconded. Also, pumped for this new creation. It's ALIIIIIIVE.
Indeed it is.
Perhaps a way for the program to store multiple manual shop lists. It would be amazing to be able to set 3-5 different manual lists to automatically rotate every x amount of minutes refreshing without a buy.
Even if it could just have the functionality to store the lists in the program so we don't have to upload them every time we want to change shops.
I second the idea of being able to set a maximum profit as well. It would be so much easier to grab items if the ABer isn't always going for the highest items wasting precious time that could be spent nabbing "easier" yet still profitable buys.
I don't know if this is too much but maybe specify a specific type of item to avoid when buying in AAA? I personally would like to be able to avoid buying clothing as I find it VHTS so it would be nice too be able to tell the program to avoid a specific type(s) of item(s).
I wasnt aware Abrosia only had one buylist. I was going to mmake some kind of file-type manager where you could import different lists and enable/disable them and set them to either be a "buy these" or "dont buy these" type. The rotating features seems a bit pointless though. AAA Blacklist already suggested
I think whith the release of this version i will include Codex Officaial premade lists of items.
1. I'm not sure if this is just a non-advanced member limitation, but I'd like it if there was an option to switch shops automatically while on manual lists. Like say if I was ABing in Clothes, but it's full and I don't want to clear, so Abrosia swaps to Books with a separate manual AB list.
2. I'll second the suggestion that the logging be better implemented. Abrosia used to keep logs in a txt file with line breaks but it suddenly changed to one long line.
2. An option to stop ABing immediately if IP changes + alerting. I use a VPN and it sometimes loses connection and changes IP, and during the period of change I don't want Abrosia to refresh while I'm on my IP.
0. Anyone can suggest anything here, we (or atleast i) value member input as much as advanced member
1. Im suire i can find a way to link specific AB lists to store id's, not difficult at all.
2. You will shit your pants when you see how i log stuff
I currently get a daily email with EVERYTHING the program has done in the span of a day. Including all depostis/withdrawls/bankaccount type updates, false image clicks, random events, buys (success and fails), shop contents, gallery contents, anything done in the inventory and SDB, etc. xP
2.2 This one will be tricky and probally will not get done. I will need some time and access to a VPN that has a changing IP to see how this should be handled. Dont hold your breath for this one.